Search found 63 matches
- 25 Oct 2017, 23:01
- Forum: General
- Topic: OpenMW leveled list fixer
- Replies: 15
- Views: 12671
Re: OpenMW leveled list fixer
Any chance we could get this functionality rolled into the launcher?
- 25 Oct 2017, 22:43
- Forum: General
- Topic: Video settings no longer in game?
- Replies: 7
- Views: 4003
Video settings no longer in game?
I just noticed that most of the video settings can no longer be altered from within the game, and now can only be changed by altering the .cfg file. At what point were the video settings removed from the internal game options?
- 23 Oct 2017, 17:30
- Forum: General Modding
- Topic: Load order for .omwaddon files?
- Replies: 5
- Views: 6322
Re: Load order for .omwaddon files?
OpenMW could certainly do with an updated version of mlox or LOOT or whatever mod sorter is used these days, something that understands OpenMW's separate directories and can include OpenMW-specific mods. Amen to that. I'm really hoping that OpenMW gets a lot of that kind of functionality built into...
- 23 Oct 2017, 14:04
- Forum: General Modding
- Topic: Load order for .omwaddon files?
- Replies: 5
- Views: 6322
Load order for .omwaddon files?
Just a quick question about load order. I've recently installed my first native OpenMW mod, Greywander's Natural Character Growth and Decay, and I was wondering where the .omwaddon file is supposed to go in the load order. I'm used to dealing with .esm and .esp files, which have to load in a particu...
- 05 Jan 2017, 00:22
- Forum: Support
- Topic: New directory structure in macOS version?
- Replies: 1
- Views: 1563
New directory structure in macOS version?
The latest 0.41 version of OpenMW for macOS seems to have changed the directory structure. Whereas I used to keep the apps, the .cfg file, and the Data, Mod Data, and Resources folders (along with the other various files, in the same directory, the new version will not recognize my data folder, and ...
- 04 Jan 2017, 15:21
- Forum: News
- Topic: OpenMW 0.41.0 Released!
- Replies: 25
- Views: 29963
Re: OpenMW 0.41.0 Released!
I didn't know the directories were restructured. I've still got the apps, all of the config files, and the resources and data folders in my main OpenMW directory, which is in my applications folder. Where does it all need to be now?
Was this mentioned somewhere that I missed?
Was this mentioned somewhere that I missed?
- 04 Jan 2017, 00:21
- Forum: News
- Topic: OpenMW 0.41.0 Released!
- Replies: 25
- Views: 29963
Re: OpenMW 0.41.0 Released!
The Mac version still will not recognize my existing data folder, no matter what I try to do. The install wizard also behaves very strangely. It seems to operate as if its always running in the background, and it will not let me select any of the files or folders displayed in the selection window, s...
- 04 Dec 2016, 00:04
- Forum: Organisation and Planning
- Topic: OpenMW 0.41.0
- Replies: 214
- Views: 120990
Re: OpenMW 0.41.0
macOS version won't recognize my data files. Won't even let me select them.
There's a crash report of an uncaught exception that flashes onscreen for a fraction of a second that I managed to catch with a screen capture. Then the message saying that no installation was detected.
There's a crash report of an uncaught exception that flashes onscreen for a fraction of a second that I managed to catch with a screen capture. Then the message saying that no installation was detected.
- 17 Oct 2016, 22:50
- Forum: General
- Topic: Boots of Blinding Speed issue?
- Replies: 5
- Views: 4527
Re: Boots of Blinding Speed issue?
As I recall, in vanilla there was a way to negate the blind effect while retaining the speed effect. I did it in every game I played. Does that trick still work in OpenMW? I can't remember whether it was a bug or just an exploit.
- 05 Sep 2016, 16:35
- Forum: Organisation and Planning
- Topic: 1.0 roundtable
- Replies: 51
- Views: 31890
Re: 1.0 roundtable
Out of curiosity, what is the timeframe for reimplementation of shadows and distant land?