Search found 220 matches

by Lazaroth
02 Jul 2012, 04:17
Forum: General
Topic: Alchemy
Replies: 110
Views: 39970

Re: Alchemy

Duration: I need more data points, but those I have so far all agrees with what UESP says. (I use brackets below for easier readability) Duration = ([(Alchemy + [(Int + Luck)/10])/Base_Magicka_Cost] * Qulity_of_mortar) + Other_Apparatus For positive effects, e.g. fortify: if(using_retort &&...
by Lazaroth
02 Jul 2012, 01:10
Forum: General
Topic: Alchemy
Replies: 110
Views: 39970

Re: Alchemy

if all meshes / icons can occur at all levels of alchemy or if some are specific to high or low levels. As I wrote in my previous post; I've gotten exclusive potion meshes with alchemy level 0 and bargain at level 100, and anything in between, so it's as random as you get. Can't find a pattern as t...
by Lazaroth
02 Jul 2012, 00:28
Forum: General
Topic: Alchemy
Replies: 110
Views: 39970

Re: Alchemy

I've started some work on alchemy as well, as per Zini's request. I've discovered one thing so far in regard to what image/mesh is used when creating a potion: It's picked at random on load as far as I can tell. I've had the exact same ingredients, put in the exact same order with the same mortar, w...
by Lazaroth
01 Jul 2012, 22:18
Forum: Join the team
Topic: Application
Replies: 5
Views: 3551

Re: Application

Ok, I'll take a stab at alchemy, skipping skill gain.
I'll post in the alchemy thread if/when I have something.
by Lazaroth
01 Jul 2012, 19:51
Forum: Join the team
Topic: Application
Replies: 5
Views: 3551

Re: Application

There isn't all that much to do in these areas. If you don't want to get into coding itself, you could still help with figuring out the missing formulae. I do have some university math, including statistics. Haven't done much math in recent years tho. But sure, I can give it a shot. Just point me t...
by Lazaroth
01 Jul 2012, 02:25
Forum: Join the team
Topic: Application
Replies: 5
Views: 3551

Application

Hello everyone, I thought I'd create a proper "about me", since it looks like I'll do some work on the windows task. I first heard about this project over at the DaggerXL forums , little over a year ago. I'm more active there, where I am the maintainer and one of the composers of the recre...
by Lazaroth
01 Jul 2012, 01:36
Forum: General Development
Topic: Updating the windows
Replies: 24
Views: 13617

Re: Updating the windows

I guess the only way is to read the mygui sources. I did a quick read of the sources, but I thought there was proper documentation somewhere. Guess that will have to make due. It might be worth looking into that, but I have no idea what to do about it or where to start. I'll do that. I'll start fir...
by Lazaroth
01 Jul 2012, 01:14
Forum: General Development
Topic: Updating the windows
Replies: 24
Views: 13617

Updating the windows

I asked in the alchemy task thread if it was ok that I updated some of the windows you see in the game, to make them look better. scrawl said sure and to create a new thread about it, hence this thread. The main thing I was thinking of doing was to make the design look more fluid and unified while s...
by Lazaroth
30 Jun 2012, 21:32
Forum: General Development
Topic: Alchemy window task
Replies: 19
Views: 9068

Re: Alchemy window task

Thanks, although will not work that good on Windows. This however will: esmtool "c:/path/morrowind.esm" > output.txt I fixed the GMST references, did some tweaks and removed a layout bug with the scrolling. http://img593.imageshack.us/img593/7020/alchemy2.jpg There are a couple of issues w...
by Lazaroth
30 Jun 2012, 18:12
Forum: General Development
Topic: Alchemy window task
Replies: 19
Views: 9068

Re: Alchemy window task

scrawl wrote: Only use the labels that reference a GMST ( ${someGMST} )
Which is the part I have no clue how to do and need explained.