Search found 124 matches
- 29 Feb 2016, 11:02
- Forum: Off Topic
- Topic: Cultural learnings of the Internet.
- Replies: 46
- Views: 19448
Re: Cultural learnings of the Internet.
From what evidence there is, archaeologist and paleontologists have always found that there was at least some form of cooperation that arose naturally first as a familial unit, then later to blood-kin and tribes. Sure. I guess what I'm referring to as a person's natural (a nebulous term, I know) or...
- 28 Feb 2016, 11:15
- Forum: Organisation and Planning
- Topic: OpenMW featured on Niche Gamer
- Replies: 32
- Views: 23130
Re: OpenMW featured on Niche Gamer
Maybe we could use a general "state of the game" blurb with each release or on the front page so that it would be more clear to journalism-minded folks doing reviews. Something like: "While missing a few features that will be present in a 1.0 release [bug tracker link], OpenMW is full...
- 28 Feb 2016, 10:51
- Forum: Off Topic
- Topic: Cultural learnings of the Internet.
- Replies: 46
- Views: 19448
Re: Cultural learnings of the Internet.
I was making the point that when there when there was no 'push' or 'situations' that people generally behave themselves, otherwise shit would rapidly fall apart even with laws as you can't regulate _everything_. I agree. I think we're just starting from a different default state, where in your expl...
- 27 Feb 2016, 21:50
- Forum: Off Topic
- Topic: Cultural learnings of the Internet.
- Replies: 46
- Views: 19448
Re: Cultural learnings of the Internet.
That is the difference between someone with a normal moral compass (being nice is normal) and one with a fucked-up compass (we have rules to make us act nice to each other). It doesn't necessarily take a whole lot to get a decent person (or a group of decent people, more often) to do terrible thing...
- 27 Feb 2016, 06:11
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 47794
Re: Issue #3185 - finding a suitable NPC model
The bones have now been proportioned and positioned properly, and attachment points for clavicles, weapon, hair, and shield have been added. I'm also learning a lot about the logic behind certain things, like why all of the *_skins.nif files include the hands and torsos. After reverse engineering al...
- 25 Feb 2016, 21:26
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 45799
Re: Looking to improve animations
That looks great! Do you have your own rig you're working with, or are you using the default Bip01 from Morrowind?
- 23 Feb 2016, 21:27
- Forum: Organisation and Planning
- Topic: OpenMW featured on Niche Gamer
- Replies: 32
- Views: 23130
Re: OpenMW featured on Niche Gamer
The main goals of OpenMW, the version nummeration, and the project's status are things I will definitely address in the following release commentary videos. You can't stress these points often enough. Maybe you could correct some misunderstandings about multiplayer as well, because that seems to be...
- 23 Feb 2016, 09:20
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 47794
Re: Issue #3185 - finding a suitable NPC model
It's alive! She still needs some tweaks to get the proportions right, but animations are working with custom body parts!
- 23 Feb 2016, 08:00
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 47794
Re: Issue #3185 - finding a suitable NPC model
What does the command prompt say when you try to move? Maybe it doesn´t animate because nothing is rigged. That being said, we really should forget about using Moonboy. The skeleton is too primitive, the animations were done with a blockman and I´ve no idea how horrible they look on a smooth human ...
- 23 Feb 2016, 03:16
- Forum: Example-Suite
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 39
- Views: 47794
Re: Issue #3185 - finding a suitable NPC model
With a lot of help from DestinedToDie, I managed to get it so there's a working model that doesn't depend on Bethesda's rig, using Moonboy as a basis. I imported Moonboy's NIFs into Blender and they re-export fairly well, and I was able to replace Moonboy's extant body parts with parts of my own. Fo...