Search found 153 matches
- 09 Jun 2016, 16:26
- Forum: Off Topic
- Topic: OpenMW for TES1:Arena
- Replies: 6
- Views: 3642
Re: OpenMW for TES1:Arena
Good to hear that they are planning to switch to FOSS software. Good luck!
- 09 Jun 2016, 16:25
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29341
Re: Mod Status page primary maintainer
If it really is a problem of "how" I could write a custom software to take care of it, but to be honest the old wiki solution wasn't that bad IMHO (it was even integrated with the forum login) and still it didn't get any traction. Are we sure that the problem is the platform and not the us...
- 06 Jun 2016, 13:15
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176965
Re: Lysol's normal mapped texture packs
Anyway if for whichever reason he will make yet another release I think it should be fixed.
- 05 Jun 2016, 10:36
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 176965
Re: Lysol's normal mapped texture packs
In the banners pack, why is the Textures folder with the lowercase first letter? I think it isn't going to work in Linux because it is case sensitive...
- 04 Jun 2016, 13:59
- Forum: Support
- Topic: OpenMW on Arch Linux ARM
- Replies: 13
- Views: 11729
Re: OpenMW on Arch Linux ARM
Of course you know about AUR, it was meant to be ironic... My suggestion was to simply patch around the AUR pkgbuild to make it compile on arm. There is no such a thing like an x86 only pkgbuild because you're compiling from sources, you simply need to figure out what's causing you troubles when com...
- 03 Jun 2016, 13:16
- Forum: Support
- Topic: OpenMW on Arch Linux ARM
- Replies: 13
- Views: 11729
Re: OpenMW on Arch Linux ARM
Never heard about AUR? https://aur.archlinux.org/packages/openmw-git/
- 22 May 2016, 17:56
- Forum: Feature Requests and Suggestions
- Topic: auto attack toggle
- Replies: 20
- Views: 13076
Re: auto attack toggle
Nope, fighting is usually more similar to *holds click* *releases click* DEADezze wrote:On the other hand, unless the fight system in Morrowind is worked on and changed fighting is kinda "click click click."
- 18 May 2016, 08:07
- Forum: Example-Suite
- Topic: A benchmark without MW assets
- Replies: 1
- Views: 2574
A benchmark without MW assets
I think that developing a real benchmark which doesn't need any MW asset would be a great achievement for the OpenMW project, because it will be probably used by Michael (Phoronix) and we will gain a lot of advertising in return.
- 12 May 2016, 15:53
- Forum: Infrastructure
- Topic: Mod Status page primary maintainer
- Replies: 38
- Views: 29341
Re: Mod Status page primary maintainer
That's the kind of things I would never want to hearTinker wrote:I gave up contributing anything to thuis project a long time ago since psi whatever accused me of contributing nothing.
- 11 May 2016, 19:35
- Forum: Support
- Topic: gcc 6.1.1 failure
- Replies: 3
- Views: 3356
Re: gcc 6.1.1 failure
Thanks scrawl.