Search found 1615 matches
- 05 Mar 2020, 21:16
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65222
Re: Distant Lands and OpenMW
It is worth nothing that while MGE's method has flaws, people in general absolutely love it because relative to the original game it is still a tremendous visual improvement. Basically, if people here aim for too much perfection in the system right off the bat, it'll never end up getting done, wher...
- 30 Jan 2020, 15:43
- Forum: Feature Requests and Suggestions
- Topic: The value of gold.
- Replies: 4
- Views: 3342
Re: The value of gold.
How would you change the value of gold? What would the value of a gold coin be if not one gold coin? Just think of it in terms of the Gold Standard. One gold coin is worth one gold coin, and any other item is worth some percentage or multiple of a gold coin. So if I buy something that's worth 10 gol...
Re: WINE help
Probably not. Have you configured apt for multiarch support, to get both 64-bit and 32-bit packages?
Re: WINE help
For nVidia on Debian, you'll want to install the 'nvidia-driver' and 'nvidia-driver-libs-i386:i386' packages (as well as 'nvidia-vulkan-icd:i386' if you want Vulkan support and have a card that supports it). For other distros, you'll need to search for how to install 32-bit OpenGL libs on a 64-bit s...
Re: WINE help
If you're running a 32-bit app, you also need the 32-bit GL drivers. The package for that depends on your hardware. It would also be a good idea to install (32-bit and 64-bit) Vulkan drivers, if your hardware is capable.
- 01 Dec 2019, 18:42
- Forum: General
- Topic: Is it okay to update a mod during gameplay?
- Replies: 10
- Views: 8665
Re: Is it okay to update a mod during gameplay?
Depends on the mod and exactly what's changed. More complex mods can end up broken if preexisting state gets carried over while newly added state is left at the default. The breakage can be minor or severe, readily apparent or not realized until much later. It would be good to ask the mod creator if...
- 15 Oct 2019, 13:51
- Forum: General Development
- Topic: Change to stl::filesystem from Boost::filesystem
- Replies: 26
- Views: 15265
Re: Change to stl::filesystem from Boost::filesystem
How similar are the Boost and STL filesystem APIs? Would it be possible to selectively alias one so it uses STL on supported systems and Boost as a fallback? e.g. namespace omw { #if __cplusplus >= 201703L using filesystem = std::filesystem; #else using filesystem = Boost::filesystem; #endif } // na...
- 16 Jun 2019, 23:24
- Forum: Support
- Topic: Need to rerun Wizard every time due to changing file location
- Replies: 2
- Views: 2000
Re: Need to rerun Wizard every time due to changing file location
Sounds like something is pretty messed up with Steam. On Linux, Steam should install files into ~/.steam/steam/SteamApps/common/Morrowind/Data Files, rather than the process's current working directory. Are you overriding Steam's config/data path? How did you install and how are you running Steam?
- 22 May 2019, 05:57
- Forum: Feature Requests and Suggestions
- Topic: Head bobbing
- Replies: 26
- Views: 16995
Re: Head bobbing
I'd definitely go with the latter option, a cfg setting that mods can't override. IMO, it should also only apply when the actor the camera is attached to is on the ground (i.e. not swimming, levitating, or no-clipping).
- 19 May 2019, 15:06
- Forum: Feature Requests and Suggestions
- Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
- Replies: 21
- Views: 15509
Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Very good points, but more substantial changes like that would probably be mod territory, right? A mix of engine enhancements and a mod to utilize them, probably. I doubt such a small change (as it apparently would be?) would warrant a mod separate from base OpenMW, at least post-1.0. Again, it see...