Search found 1615 matches

by Chris
05 Mar 2020, 21:16
Forum: General
Topic: Distant Lands and OpenMW
Replies: 89
Views: 65222

Re: Distant Lands and OpenMW

It is worth nothing that while MGE's method has flaws, people in general absolutely love it because relative to the original game it is still a tremendous visual improvement. Basically, if people here aim for too much perfection in the system right off the bat, it'll never end up getting done, wher...
by Chris
30 Jan 2020, 15:43
Forum: Feature Requests and Suggestions
Topic: The value of gold.
Replies: 4
Views: 3342

Re: The value of gold.

How would you change the value of gold? What would the value of a gold coin be if not one gold coin? Just think of it in terms of the Gold Standard. One gold coin is worth one gold coin, and any other item is worth some percentage or multiple of a gold coin. So if I buy something that's worth 10 gol...
by Chris
20 Dec 2019, 03:06
Forum: Off Topic
Topic: WINE help
Replies: 7
Views: 6841

Re: WINE help

AzimuthFE wrote: 19 Dec 2019, 16:38 That's the trouble. Aptitude wants me to remove 66 packages, including xserver ones. I'm worried my system will break if I do this. Is it safe to proceed with this?
Probably not. Have you configured apt for multiarch support, to get both 64-bit and 32-bit packages?
by Chris
17 Dec 2019, 01:59
Forum: Off Topic
Topic: WINE help
Replies: 7
Views: 6841

Re: WINE help

For nVidia on Debian, you'll want to install the 'nvidia-driver' and 'nvidia-driver-libs-i386:i386' packages (as well as 'nvidia-vulkan-icd:i386' if you want Vulkan support and have a card that supports it). For other distros, you'll need to search for how to install 32-bit OpenGL libs on a 64-bit s...
by Chris
15 Dec 2019, 00:19
Forum: Off Topic
Topic: WINE help
Replies: 7
Views: 6841

Re: WINE help

If you're running a 32-bit app, you also need the 32-bit GL drivers. The package for that depends on your hardware. It would also be a good idea to install (32-bit and 64-bit) Vulkan drivers, if your hardware is capable.
by Chris
01 Dec 2019, 18:42
Forum: General
Topic: Is it okay to update a mod during gameplay?
Replies: 10
Views: 8665

Re: Is it okay to update a mod during gameplay?

Depends on the mod and exactly what's changed. More complex mods can end up broken if preexisting state gets carried over while newly added state is left at the default. The breakage can be minor or severe, readily apparent or not realized until much later. It would be good to ask the mod creator if...
by Chris
15 Oct 2019, 13:51
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 26
Views: 15265

Re: Change to stl::filesystem from Boost::filesystem

How similar are the Boost and STL filesystem APIs? Would it be possible to selectively alias one so it uses STL on supported systems and Boost as a fallback? e.g. namespace omw { #if __cplusplus >= 201703L using filesystem = std::filesystem; #else using filesystem = Boost::filesystem; #endif } // na...
by Chris
16 Jun 2019, 23:24
Forum: Support
Topic: Need to rerun Wizard every time due to changing file location
Replies: 2
Views: 2000

Re: Need to rerun Wizard every time due to changing file location

Sounds like something is pretty messed up with Steam. On Linux, Steam should install files into ~/.steam/steam/SteamApps/common/Morrowind/Data Files, rather than the process's current working directory. Are you overriding Steam's config/data path? How did you install and how are you running Steam?
by Chris
22 May 2019, 05:57
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 26
Views: 16995

Re: Head bobbing

I'd definitely go with the latter option, a cfg setting that mods can't override. IMO, it should also only apply when the actor the camera is attached to is on the ground (i.e. not swimming, levitating, or no-clipping).
by Chris
19 May 2019, 15:06
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 15509

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

Very good points, but more substantial changes like that would probably be mod territory, right? A mix of engine enhancements and a mod to utilize them, probably. I doubt such a small change (as it apparently would be?) would warrant a mod separate from base OpenMW, at least post-1.0. Again, it see...