Search found 862 matches

by akortunov
20 Jan 2023, 09:03
Forum: General Development
Topic: VulkanSceneGraph
Replies: 7
Views: 6067

Re: VulkanSceneGraph

nwah wrote: 20 Jan 2023, 03:56 and could help with platforms like Mac that will be dropping OpenGL support.
MacOS does not seem to have a native Vulkan support. We will need to use an external translator to Metal anyway.
by akortunov
06 Jan 2023, 08:18
Forum: Support
Topic: omwaddon vs omwscripts
Replies: 6
Views: 1172

Re: omwaddon vs omwscripts

How can that be? 0.48 was not officially released, it is in a release candidate phase in a last half of year. But it does not prevent people from creating Lua mods (which require 0.48 or even bleeding-edge builds). assuming you are telling me that all these mods with the omwscripts are lua mods, th...
by akortunov
06 Jan 2023, 08:09
Forum: Support
Topic: Shaders and vfs
Replies: 4
Views: 1726

Re: Shaders and vfs

Ok thank you. Is there a way I can configure them to be used without actually dropping them into my main data folder? As it was said above, post-processing shaders can be installed just as any other mod to the separate directory listed in the "openmw.cfg". Such separate directory would co...
by akortunov
06 Jan 2023, 07:58
Forum: Support
Topic: omwaddon vs omwscripts
Replies: 6
Views: 1172

Re: omwaddon vs omwscripts

Make sure that you use 0.48 instead of 0.47 (which does not support Lua at all).
by akortunov
05 Jan 2023, 09:12
Forum: Support
Topic: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
Replies: 7
Views: 1500

Re: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider

Calibration wrote: 04 Jan 2023, 17:47 The actual full contents of the PATH variable is not what is being reported in the crash log as my current PATH (see first post).
The PATH reported above is the actual current PATH, retrieved by the getenv("PATH") C function. It is what you pass to OpenMW when you launch it.
by akortunov
04 Jan 2023, 14:37
Forum: Support
Topic: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
Replies: 7
Views: 1500

Re: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider

Calibration wrote: 30 Dec 2022, 13:17 Any suggestions on that would be welcome.
Either add a /usr/local/bin to the PATH variable or add a symlink for GDB to /usr/bin
Calibration wrote: 30 Dec 2022, 13:17 Should I really be reporting this on gitlab?
Yes. Forum is a bad place to track bugs.
by akortunov
03 Jan 2023, 12:09
Forum: General Development
Topic: shadows against the walls
Replies: 4
Views: 1674

Re: shadows against the walls

This screenshot was taken in old ebonheart (in tamriel rebuilt) with openmw 0.48 RC4, but it's the same in seyda nihyn in openmw 0.47. The first screenshot seems to be OK. Such situation happen when object/terrain shadows are disabled - NPCs themselves cast shadows, but a platform/hill on which the...
by akortunov
11 Dec 2022, 15:51
Forum: Support
Topic: Can I change the behaviour of the shortcut keys in OpenMW?
Replies: 3
Views: 724

Re: Can I change the behaviour of the shortcut keys in OpenMW?

A toggle UI and a screenshot buttons are configurable just as any other shourtcuts via the Options menu. You can assign them to any buttons you want.
eru777 wrote: 10 Dec 2022, 19:58 Can I assign a button on my keyboard to both hide the GUI and at the same time take a screenshot?
No, you will have to use two separate keys.
by akortunov
11 Dec 2022, 15:46
Forum: Support
Topic: FNAME in data files: a bug or a feature? -)
Replies: 3
Views: 777

Re: FNAME in data files: a bug or a feature? -)

IIRC, it is a feature for a backward compatibility with original engine's ESM format (which is pretty pointless since we do not store scripts bytecode, so there is no compatibility anyway).