Search found 223 matches
- 18 Nov 2020, 13:02
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
Oh right. It's good that you mention this. Everything seemed to work fine in Godot so I didn't even realize the specifics of the setup for OpenMW. It seemed to be ok if they are offset in the NLA editor. I'll set up the animations so they are offset in the actions themselves and send the files agai...
- 17 Nov 2020, 23:52
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
Well, unfortunately the 03-version won't work. The Better Collada Exporter doesn't understand non-linear animation editor. Therefore, animation keyframes in actions need to be moved so that animations don't share the same times. Otherwise the animations in .dae file share the same time. I haven't ye...
- 16 Nov 2020, 21:34
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 20116
Re: Using Bliaron 2nd Ed. material for example suite
There was some talk about Example Suite having a starter island, with at least a central building with teleport doors to various special places. This enables expanding the Example Suite in a modular way. I'm imagining the starter building having various showcase rooms, or trophy rooms, perhaps books...
- 15 Nov 2020, 22:26
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
I got OpenMWDude animating in OpenMW via dae: https://www.youtube.com/watch?v=b8Vdw-jSv6Y Steps required in Blender: - scale up by 70 - group everything under "root" bone - move the animation keyframes so that animations don't share keyframes (e.g. animation1 0 - 10, animation2 11 - 15...)...
- 15 Nov 2020, 19:54
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
OSG only understands dae-models with one root. Moving "torso" bone and "DEF-root" bone to childs of "root" bone fixes the OpenMWDude_01, and animations run like they should in osganimationviewer, then it can also be loaded in OpenMW.
- 15 Nov 2020, 18:09
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
I was under the impression that usually osgDB just gives the loader plugins an istream and they don't need to care whether it's a file or an in-memory stream. I'd just double-check that it's breaking how you think it's breaking. Thanks for the tip. I've come to the conclusion by reading the source,...
- 15 Nov 2020, 12:38
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
I exported OpenMWDude_01 from Blender to dae with Godot's Better Collada Exporter ( https://github.com/unelsson/collada-exporter/tree/patch11_2020 works on Blender 2.83 and possibly too on 2.9). OSG dae plugin has problems understanding the skeleton structure of that particular model, and I've come ...
- 10 Nov 2020, 11:33
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
Would be great to have input from engine developers! We need to know which bones are important. The naming convention for OpenMW doesn't have to be the same as Morrowind, but there are some things that are important from the engine point of view. It's great to have your expertise on what's nice bone...
- 04 Nov 2020, 13:06
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
Could the standard text file for animated entity in OpenMW be something like this: MODEL mymodel.osgt ANIMATION walkforward walkforward.dae ANIMATION idle idle.fbx TEXTKEY walkforward: start 0 TEXTKEY walkforward: loop start 0.333 TEXTKEY walkforward: end 2.666 You could then set that file to OpenMW...
- 03 Nov 2020, 13:34
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87108
Re: OpenGEX as .Nif alternative for OpenMW
Next breakthrough was finding and connecting the root translation from the channels. It's not very refined, but the character is now moving. https://youtu.be/SS7gOLhzYwo I'd need a model with few animations, and they should each have information on start time and end time, as well as some way to kno...