Search found 724 matches
- 05 May 2016, 20:18
- Forum: Feature Requests and Suggestions
- Topic: The Lost Features
- Replies: 5
- Views: 4409
Re: The Lost Features
All of these suggestions are belong to plugins, not the engine.
- 03 May 2016, 11:04
- Forum: Off Topic
- Topic: core question
- Replies: 1
- Views: 1850
Re: core question
Yes. It may use four threads: main thread, graphics thread, sound streaming thread and a thread for cells preloading, since the feature of preloading was implemented.
- 03 May 2016, 10:39
- Forum: General
- Topic: Benchmarks / Hardware Specs
- Replies: 105
- Views: 129629
Re: Benchmarks
Perhaps. But 30 fps in interiors is, say the least, unnatural. I have 20 to 40 FPS in Balmora and stable 60 FPS in interiors with entry-level GeForce 610M card on maximal possible "settings", save extending view distance beyond slider and loading more cells.
- 30 Apr 2016, 22:30
- Forum: Support
- Topic: White rocks Graphics glitch
- Replies: 4
- Views: 4120
Re: White rocks Graphics glitch
It's not specular maps, it's environment maps, whole different thing.GreyFox wrote:You probably have a mod installed which puts specular maps.
- 30 Apr 2016, 22:09
- Forum: General
- Topic: Vivec retexture to show off/test shaders
- Replies: 104
- Views: 46702
Re: Vivec retexture to show off/test shaders
Not bad. Can't wait for "details".
Perhaps you should start a thread with a name like "lysol's retextures for shaders" (just an example), where you could throw your WIPs, concepts, screenshots etc.
Perhaps you should start a thread with a name like "lysol's retextures for shaders" (just an example), where you could throw your WIPs, concepts, screenshots etc.
- 26 Apr 2016, 20:33
- Forum: General
- Topic: Weird FPS behavior
- Replies: 8
- Views: 4684
Re: Weird FPS behavior
Press F3 two times if it happens again and make a screenshot.
- 26 Apr 2016, 18:54
- Forum: General
- Topic: Weird FPS behavior
- Replies: 8
- Views: 4684
Re: Weird FPS behavior
Perhaps CPU could no longer deal with physics and gave up.
- 21 Apr 2016, 17:58
- Forum: Feature Requests and Suggestions
- Topic: nif files
- Replies: 1
- Views: 2223
Re: nif files
It isn't atm.
- 21 Apr 2016, 10:26
- Forum: Organisation and Planning
- Topic: OpenMW 0.40.0
- Replies: 243
- Views: 118055
Re: OpenMW 0.40.0
I think the team wants to release 1.0 of both the engine and the CS at the same time. Zini noted that if main OpenMW reaches the "complete" (full morrowind.exe replacement) state, then there most probably would be OpenMW 1.0 and e.g. OpenMW-CS 0.4*.0. Only two years ago there was no Lockp...
- 20 Apr 2016, 20:27
- Forum: Feature Requests and Suggestions
- Topic: Command Line Argument for .cfg files
- Replies: 5
- Views: 4645
Re: Command Line Argument for .cfg files
If it were added, it would be stored in user settings.cfg. Ba-dum-tsh.