Search found 88 matches
- 22 May 2020, 09:04
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
Re: Android part 2
With object paging active grid = true, lighting is broken so dont use it I read about it on the github, until I leave it on, I still have the timescale set to 1 and I don’t play at night (what’s the point if stealth does not depend on lighting). if you get crash because lack of memory, decrease obj...
- 21 May 2020, 20:12
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
Re: Android part 2
Does setting object paging size multi = tower = 3, fortress = 2 not work? I use the following settings: object paging merge factor = 999999 object paging min size = 0.6 object paging min size merge factor = 0.038 object paging min size cost multiplier = 4 (What is this setting responsible for?) obj...
- 21 May 2020, 11:34
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
- 20 May 2020, 21:08
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
- 11 May 2020, 10:34
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
Re: Android part 2
Can you check on pc with command adb logcat | grep "LIBGL" if you get some error messages here? Sorry, I have no idea what you're asking. :oops: :) Is this an ADB command? Also there is new settings for distant object under [terrain] This is unbelievable !!! Such beauty also slightly affe...
- 11 May 2020, 06:08
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
Re: Android part 2
Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance. https://www.mediafire.com/file/sk0wn5jdqhs8j1z/omw.zip/file Very low performance compared to the previous build and builds of xyz...
- 07 Apr 2020, 21:48
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
- 06 Apr 2020, 21:01
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
Re: Android part 2
This is a bug of OpenMW, after installing the MOP, fire of torches and candles is not displayed.sandy0099 wrote: ↑06 Apr 2020, 20:27anyone else started getting this in their openmw.log file eversince the morrowind optimisation patch V9.1b ?Code: Select all
can't find emitter node, wrong node order?
https://gitlab.com/OpenMW/openmw/-/issues/5332
- 03 Apr 2020, 20:28
- Forum: General Modding
- Topic: Trouble with the Lyithdonea Azurian Isles mod with openMW?
- Replies: 0
- Views: 2733
Re: Trouble with the Lyithdonea Azurian Isles mod with openMW?
This is an alpha version, I really don’t recommend playing it, it’s better to wait for the update promised by the author.
- 01 Apr 2020, 07:33
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321999
Re: Android part 2
Same with fog, not only water without shader is broken, but glowing windows too when using that mod. and about water reflection, it broke even with normal shaders when enabling terrain or object shader. Also terrain texture is still little misplaced when using terrain shader, probably cannot be fix...