Search found 88 matches

by Laicus
22 May 2020, 09:04
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

With object paging active grid = true, lighting is broken so dont use it I read about it on the github, until I leave it on, I still have the timescale set to 1 and I don’t play at night (what’s the point if stealth does not depend on lighting). if you get crash because lack of memory, decrease obj...
by Laicus
21 May 2020, 20:12
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

Does setting object paging size multi = tower = 3, fortress = 2 not work? I use the following settings: object paging merge factor = 999999 object paging min size = 0.6 object paging min size merge factor = 0.038 object paging min size cost multiplier = 4 (What is this setting responsible for?) obj...
by Laicus
21 May 2020, 11:34
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

Sisah wrote: 21 May 2020, 08:08 Fixed simple water mean it was broken in first .apk so i deleted it and added new one.
I mean, what is "simple water"? I apologize for asking again, but it just baffled me. :? :)
by Laicus
20 May 2020, 21:08
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

Sisah wrote: 20 May 2020, 17:45 Edit: fixed simple water.
Thank you for the new apk!
It's a pity that the fps is a little lower than on the previous build. What does "fixed simple water" mean?
by Laicus
11 May 2020, 10:34
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

Can you check on pc with command adb logcat | grep "LIBGL" if you get some error messages here? Sorry, I have no idea what you're asking. :oops: :) Is this an ADB command? Also there is new settings for distant object under [terrain] This is unbelievable !!! Such beauty also slightly affe...
by Laicus
11 May 2020, 06:08
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance. https://www.mediafire.com/file/sk0wn5jdqhs8j1z/omw.zip/file Very low performance compared to the previous build and builds of xyz...
by Laicus
07 Apr 2020, 21:48
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

Sisah wrote: 07 Apr 2020, 20:53 Another one, refraction seems to work now.
It does not work for me.(
by Laicus
06 Apr 2020, 21:01
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

sandy0099 wrote: 06 Apr 2020, 20:27

Code: Select all

can't find emitter node, wrong node order?
anyone else started getting this in their openmw.log file eversince the morrowind optimisation patch V9.1b ?
This is a bug of OpenMW, after installing the MOP, fire of torches and candles is not displayed.
https://gitlab.com/OpenMW/openmw/-/issues/5332
by Laicus
03 Apr 2020, 20:28
Forum: General Modding
Topic: Trouble with the Lyithdonea Azurian Isles mod with openMW?
Replies: 0
Views: 2733

Re: Trouble with the Lyithdonea Azurian Isles mod with openMW?

farukhcasy2 wrote: 01 Apr 2020, 11:05
This is an alpha version, I really don’t recommend playing it, it’s better to wait for the update promised by the author.
by Laicus
01 Apr 2020, 07:33
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321999

Re: Android part 2

Same with fog, not only water without shader is broken, but glowing windows too when using that mod. and about water reflection, it broke even with normal shaders when enabling terrain or object shader. Also terrain texture is still little misplaced when using terrain shader, probably cannot be fix...