Search found 237 matches
- 16 Mar 2020, 20:55
- Forum: Support
- Topic: Blind effect and partial magicka resist causes crashes
- Replies: 6
- Views: 2626
Re: Blind effect and partial magicka resist causes crashes
It appears to be related to the mod Magic Diversity Complete (https://www.nexusmods.com/morrowind/mods/43380). How, exactly, I'm not sure. Maybe related is that I've been running OpenMW on my laptop recently due to my desktop having hardware issues playing games. Or perhaps one of the files related ...
- 16 Mar 2020, 19:36
- Forum: Support
- Topic: Blind effect and partial magicka resist causes crashes
- Replies: 6
- Views: 2626
Re: Blind effect and partial magicka resist causes crashes
Non-reproducible for me on either my own builds or the latest (generic) nightly. Using Fedora 30. The crash log isn't very informative. The function that crashes hasn't really been touched since like 0.42.0. Unfortunate. I wasn't sure if the crash log would be useful, but I figured I'd try posting ...
- 16 Mar 2020, 19:20
- Forum: Support
- Topic: Blind effect and partial magicka resist causes crashes
- Replies: 6
- Views: 2626
Blind effect and partial magicka resist causes crashes
Been doing some testing, and it seems there's a rather serious problem in the latest nightlies (running Linux Mint 19.3). I don't have a GitLab account to create a bug report, and would rather not have to make one to keep track of it, plus posting on the forums may help other players identify the pr...
- 06 Mar 2020, 20:12
- Forum: General Modding
- Topic: [Linux] Modinstallation
- Replies: 3
- Views: 2708
Re: [Linux] Modinstallation
Only moderators could move it, but I think you could repost it in Support and it would be fine.
Good luck on figuring it all out, by the way.
Good luck on figuring it all out, by the way.
- 05 Mar 2020, 21:31
- Forum: General Modding
- Topic: [Linux] Modinstallation
- Replies: 3
- Views: 2708
Re: [Linux] Modinstallation
So, first off, the Support forum (under General) would probably be where you'd get the most help and attention. Second -- are you using the same language version for everything? Cells having a different name than expected can wreck things really badly, because the IDs are actually the displayed cell...
- 05 Mar 2020, 21:00
- Forum: General Modding
- Topic: Illuminated Order
- Replies: 11
- Views: 8168
Re: Illuminated Order
- 04 Mar 2020, 00:15
- Forum: General Modding
- Topic: Illuminated Order
- Replies: 11
- Views: 8168
Re: Illuminated Order
I could upload that somewhere if anyone wants Upload please Here it is. At this point, I'd recommend at least trying this version first, but some people have had problems with it apparently. It is, on the other hand, supported. I can say that my patch will almost certainly work (I didn't try to do ...
- 10 Feb 2020, 18:34
- Forum: News
- Topic: OpenMW winner of The Linux GOTY award!
- Replies: 13
- Views: 22643
Re: OpenMW winner of The Linux GOTY award!
That's awesome -- and well deserved! Three cheers for the OpenMW devs!
- 10 Feb 2020, 00:34
- Forum: Support
- Topic: Issue with blessings from shrines. Possible mod issue?
- Replies: 6
- Views: 3362
Re: Issue with blessings from shrines. Possible mod issue?
Yeah, it was like this in the vanilla engine as well. I've actually concluded that magicka regen is easier with the Atronach sign than without it when you're roleplaying (and thus not sleeping for 36 hours or thereabouts whenever you run out of magicka) for exactly this reason. I really wouldn't min...
- 10 Feb 2020, 00:23
- Forum: General Modding
- Topic: Fixes for Uvirith's Legacy
- Replies: 50
- Views: 70041
Re: Fixes for Uvirith's Legacy
Yes, it's weird, but they both extended the same spot for different things and different reasons, so unless someone wants to move one of them (the House of Mannequins would probably be the easier of the two), we're kinda stuck with it. Is this something doable in current openmw-cs? When it regards ...