Search found 237 matches

by Jemolk
16 Mar 2020, 20:55
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 2626

Re: Blind effect and partial magicka resist causes crashes

It appears to be related to the mod Magic Diversity Complete (https://www.nexusmods.com/morrowind/mods/43380). How, exactly, I'm not sure. Maybe related is that I've been running OpenMW on my laptop recently due to my desktop having hardware issues playing games. Or perhaps one of the files related ...
by Jemolk
16 Mar 2020, 19:36
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 2626

Re: Blind effect and partial magicka resist causes crashes

Non-reproducible for me on either my own builds or the latest (generic) nightly. Using Fedora 30. The crash log isn't very informative. The function that crashes hasn't really been touched since like 0.42.0. Unfortunate. I wasn't sure if the crash log would be useful, but I figured I'd try posting ...
by Jemolk
16 Mar 2020, 19:20
Forum: Support
Topic: Blind effect and partial magicka resist causes crashes
Replies: 6
Views: 2626

Blind effect and partial magicka resist causes crashes

Been doing some testing, and it seems there's a rather serious problem in the latest nightlies (running Linux Mint 19.3). I don't have a GitLab account to create a bug report, and would rather not have to make one to keep track of it, plus posting on the forums may help other players identify the pr...
by Jemolk
06 Mar 2020, 20:12
Forum: General Modding
Topic: [Linux] Modinstallation
Replies: 3
Views: 2708

Re: [Linux] Modinstallation

Only moderators could move it, but I think you could repost it in Support and it would be fine.

Good luck on figuring it all out, by the way.
by Jemolk
05 Mar 2020, 21:31
Forum: General Modding
Topic: [Linux] Modinstallation
Replies: 3
Views: 2708

Re: [Linux] Modinstallation

So, first off, the Support forum (under General) would probably be where you'd get the most help and attention. Second -- are you using the same language version for everything? Cells having a different name than expected can wreck things really badly, because the IDs are actually the displayed cell...
by Jemolk
05 Mar 2020, 21:00
Forum: General Modding
Topic: Illuminated Order
Replies: 11
Views: 8168

Re: Illuminated Order

Laicus wrote: 04 Mar 2020, 04:00
Jemolk wrote: 04 Mar 2020, 00:15 I'd recommend at least trying this version first.
I have exactly this version (lore-friendly). Have you fixed this version or the original mod?
The original. My understanding is that this version was already supposed to be fixed for OpenMW, but I made the patch before it was released.
by Jemolk
04 Mar 2020, 00:15
Forum: General Modding
Topic: Illuminated Order
Replies: 11
Views: 8168

Re: Illuminated Order

I could upload that somewhere if anyone wants Upload please Here it is. At this point, I'd recommend at least trying this version first, but some people have had problems with it apparently. It is, on the other hand, supported. I can say that my patch will almost certainly work (I didn't try to do ...
by Jemolk
10 Feb 2020, 18:34
Forum: News
Topic: OpenMW winner of The Linux GOTY award!
Replies: 13
Views: 22643

Re: OpenMW winner of The Linux GOTY award!

That's awesome -- and well deserved! Three cheers for the OpenMW devs! :D
by Jemolk
10 Feb 2020, 00:34
Forum: Support
Topic: Issue with blessings from shrines. Possible mod issue?
Replies: 6
Views: 3362

Re: Issue with blessings from shrines. Possible mod issue?

Yeah, it was like this in the vanilla engine as well. I've actually concluded that magicka regen is easier with the Atronach sign than without it when you're roleplaying (and thus not sleeping for 36 hours or thereabouts whenever you run out of magicka) for exactly this reason. I really wouldn't min...
by Jemolk
10 Feb 2020, 00:23
Forum: General Modding
Topic: Fixes for Uvirith's Legacy
Replies: 50
Views: 70041

Re: Fixes for Uvirith's Legacy

Yes, it's weird, but they both extended the same spot for different things and different reasons, so unless someone wants to move one of them (the House of Mannequins would probably be the easier of the two), we're kinda stuck with it. Is this something doable in current openmw-cs? When it regards ...