Search found 243 matches

by aesylwinn
05 Mar 2016, 21:10
Forum: Editor Development
Topic: Editor 3D Camera
Replies: 12
Views: 9879

Re: Editor 3D Camera

I went ahead and merged your move branch. Will I need to do something special when I make a pull request?

In regards to configurable key bindings, I'll concentrate on the camera system for now, but I'll put in some placeholders allowing it for the other controls.
by aesylwinn
05 Mar 2016, 17:15
Forum: Editor Development
Topic: Editor 3D Camera
Replies: 12
Views: 9879

Re: Editor 3D Camera

2 would involve strafing. I was trying to ask if there are any global shortcuts that would break if I were to intercept keyboard input. I was also wondering if there was a reason for why the current settings for "p-navi" and "s-navi", the 2 input events already designated for nav...
by aesylwinn
05 Mar 2016, 08:07
Forum: General Development
Topic: OIS Dependency
Replies: 2
Views: 2273

Re: OIS Dependency

I'm not sure what nwah is referring to, but there does seem to be a remnant left behind. components/sdlutil/OISCompat.hpp could probably be removed and the method using it could instead convert to mygui keycodes.
by aesylwinn
05 Mar 2016, 06:55
Forum: Editor Development
Topic: Editor 3D Camera
Replies: 12
Views: 9879

Editor 3D Camera

A couple questions. 1. From various comments, I'm picking up that at one point the view was only updated when the camera was moved. This does not currently seem to be the case since the framerate display fluctuates when the camera is stationary. Also, in certain areas I can see animated textures. Ar...
by aesylwinn
24 Feb 2016, 03:38
Forum: General Development
Topic: Mouse Smoothing?
Replies: 8
Views: 7301

Re: Mouse Smoothing?

If you want to reduce the jerkiness, you might try scaling down the camera sensitivity option. A new mouse probably isn't going to solve the problem.

On a side note, I happen to own an M100 myself, though I only use it with my laptop. :lol:
by aesylwinn
23 Feb 2016, 15:54
Forum: Off Topic
Topic: Vulkan
Replies: 4
Views: 3942

Re: Vulkan

I'm glad my laptop has a broadwell processor :) .

I also found a repository with some good starting examples if anyone is interested: https://github.com/SaschaWillems/Vulkan
by aesylwinn
23 Feb 2016, 14:35
Forum: General Development
Topic: Other Platform Development and Support
Replies: 77
Views: 41146

Re: Other Platform Development and Support

SDL_GerErrror() shows after activity onResume() : Unable to make EGL context current
I don't suppose this could be the reason?
by aesylwinn
23 Feb 2016, 06:55
Forum: General Development
Topic: Mouse Smoothing?
Replies: 8
Views: 7301

Re: Mouse Smoothing?

One of the problems with smoothing input is that it will reduce responsiveness. That said, if you use an extremely inaccurate mouse, you probably won't notice it. Also, an option could be added to turn it off or on. Implementing a mechanism to smooth mouse input would not be very difficult. Off the ...
by aesylwinn
21 Feb 2016, 22:13
Forum: Editor Development
Topic: Feature 929: Info Verifier
Replies: 11
Views: 10427

Re: Feature 929: Info Verifier

Thanks. :) That was very helpful.
by aesylwinn
20 Feb 2016, 22:30
Forum: Editor Development
Topic: Feature 929: Info Verifier
Replies: 11
Views: 10427

Re: Feature 929: Info Verifier

I had a couple questions regarding what the valid range is for certain topic info conditions that I was hoping someone knowledgeable on the subject could answer. For player/actor level, is there some nuance where it would be less than 1? For skill levels, the game seems to start at a minimum of 5. I...