I went ahead and merged your move branch. Will I need to do something special when I make a pull request?
In regards to configurable key bindings, I'll concentrate on the camera system for now, but I'll put in some placeholders allowing it for the other controls.
Search found 243 matches
- 05 Mar 2016, 21:10
- Forum: Editor Development
- Topic: Editor 3D Camera
- Replies: 12
- Views: 9879
- 05 Mar 2016, 17:15
- Forum: Editor Development
- Topic: Editor 3D Camera
- Replies: 12
- Views: 9879
Re: Editor 3D Camera
2 would involve strafing. I was trying to ask if there are any global shortcuts that would break if I were to intercept keyboard input. I was also wondering if there was a reason for why the current settings for "p-navi" and "s-navi", the 2 input events already designated for nav...
- 05 Mar 2016, 08:07
- Forum: General Development
- Topic: OIS Dependency
- Replies: 2
- Views: 2273
Re: OIS Dependency
I'm not sure what nwah is referring to, but there does seem to be a remnant left behind. components/sdlutil/OISCompat.hpp could probably be removed and the method using it could instead convert to mygui keycodes.
- 05 Mar 2016, 06:55
- Forum: Editor Development
- Topic: Editor 3D Camera
- Replies: 12
- Views: 9879
Editor 3D Camera
A couple questions. 1. From various comments, I'm picking up that at one point the view was only updated when the camera was moved. This does not currently seem to be the case since the framerate display fluctuates when the camera is stationary. Also, in certain areas I can see animated textures. Ar...
- 24 Feb 2016, 03:38
- Forum: General Development
- Topic: Mouse Smoothing?
- Replies: 8
- Views: 7301
Re: Mouse Smoothing?
If you want to reduce the jerkiness, you might try scaling down the camera sensitivity option. A new mouse probably isn't going to solve the problem.
On a side note, I happen to own an M100 myself, though I only use it with my laptop.
On a side note, I happen to own an M100 myself, though I only use it with my laptop.
Re: Vulkan
I'm glad my laptop has a broadwell processor .
I also found a repository with some good starting examples if anyone is interested: https://github.com/SaschaWillems/Vulkan
I also found a repository with some good starting examples if anyone is interested: https://github.com/SaschaWillems/Vulkan
- 23 Feb 2016, 14:35
- Forum: General Development
- Topic: Other Platform Development and Support
- Replies: 77
- Views: 41146
Re: Other Platform Development and Support
I don't suppose this could be the reason?SDL_GerErrror() shows after activity onResume() : Unable to make EGL context current
- 23 Feb 2016, 06:55
- Forum: General Development
- Topic: Mouse Smoothing?
- Replies: 8
- Views: 7301
Re: Mouse Smoothing?
One of the problems with smoothing input is that it will reduce responsiveness. That said, if you use an extremely inaccurate mouse, you probably won't notice it. Also, an option could be added to turn it off or on. Implementing a mechanism to smooth mouse input would not be very difficult. Off the ...
- 21 Feb 2016, 22:13
- Forum: Editor Development
- Topic: Feature 929: Info Verifier
- Replies: 11
- Views: 10427
Re: Feature 929: Info Verifier
Thanks. That was very helpful.
- 20 Feb 2016, 22:30
- Forum: Editor Development
- Topic: Feature 929: Info Verifier
- Replies: 11
- Views: 10427
Re: Feature 929: Info Verifier
I had a couple questions regarding what the valid range is for certain topic info conditions that I was hoping someone knowledgeable on the subject could answer. For player/actor level, is there some nuance where it would be less than 1? For skill levels, the game seems to start at a minimum of 5. I...