Search found 144 matches

by dteviot
03 Apr 2015, 06:10
Forum: General Development
Topic: Pinning windows
Replies: 13
Views: 6311

Re: Pinning windows

Well this is embarrassing. Turns out that when you select an enchanted item, the "indicator bar" below the item on the GUI shows the number of charges left. (Just not with a numeric amount.) Also, I owe Scrawl an apology. Turns out doing an incremental update of the Spells window wasn't th...
by dteviot
01 Apr 2015, 20:22
Forum: General Development
Topic: Pinning windows
Replies: 13
Views: 6311

Re: Pinning windows

@Cramal @sjek Thank you for your feedback. Question for you: For the spells window, would it be acceptable if the per-frame update only updated the currently selected spell/enchanted item. i.e. The item in the spell window that is the highlighed (purplish) color. With a full update occurring every 1...
by dteviot
31 Mar 2015, 20:17
Forum: General Development
Topic: Pinning windows
Replies: 13
Views: 6311

Re: Pinning windows

That would be a post 1.0 task. And I am not in favour of it. Having a second feature that covers the same use-cases as the first one will increase the complexity of the UI in an unnecessary way. Possibly. It's a trade off between increasing the complexity of the GUI code, and increasing the complex...
by dteviot
31 Mar 2015, 05:16
Forum: General Development
Topic: Pinning windows
Replies: 13
Views: 6311

Re: Pinning windows

@Zini The situation is rather simple. MW had window pinning. Therefore OpenMW also must have window pinning. We can ofter optional alternatives, but the pinning can not be removed. I think I was not clear. I was NOT suggesting that pinning of windows be removed. The Map, Attributes, Inventory and Sp...
by dteviot
30 Mar 2015, 20:18
Forum: General Development
Topic: Pinning windows
Replies: 13
Views: 6311

Re: Pinning windows

First off, let me say thank you for your input, it is appreciated. Also, I'd appreciate feedback from anyone else who could answer my questions below. Please note, I'm NOT suggesting we eliminate pinning the windows. The situation is more, not all the pinned windows update in real time. And changing...
by dteviot
30 Mar 2015, 01:32
Forum: General Development
Topic: Pinning windows
Replies: 13
Views: 6311

Pinning windows

We've got a couple of bugs related to windows not updating when pinned to GUI. #2411 and #2424 I'm wondering if anyone can tell me what's the point of pinning the Inventory and Spells Windows. #2411 suggests its so you can see the number of charges remaining in the enchanted object you're using. My ...
by dteviot
16 Mar 2015, 05:24
Forum: Organisation and Planning
Topic: OpenMW 0.35.1
Replies: 67
Views: 42724

Re: OpenMW 0.35.1

@WeirdSexy: <can someone give me examples of files that would cause a load issue?> Use any plugin that depends on Tribunal.esm or Bloodmoon.esm, then use drag-and-drop to make it load before its dependency. Or even easier, drag Bloodmoon to be above Tribunal. Als note, that "Hovering" the ...
by dteviot
08 Mar 2015, 20:15
Forum: Support
Topic: Build fails with -std=gnu++11 and -std=gnu++1y
Replies: 12
Views: 6814

Re: Build fails with -std=gnu++11 and -std=gnu++1y

@psi29a Our releases are not pinned against a specific libboost library version, so with every release we make sure to compile/link against the latest targets in Debian. By latest, since we are currently in experimental, we mean the bleeding edge. So far, we've not encountered particular this issue ...
by dteviot
06 Mar 2015, 03:09
Forum: General Development
Topic: Warnings when build on Windows
Replies: 6
Views: 3049

Re: Warnings when build on Windows

scrawl wrote:
Not a problem for compiler.
It seems to cause linking errors for MSVC every once in a while. Example: https://bugs.openmw.org/issues/362
That's MSVC 2008.
I should have said, not a problem for the MSVC 2013 compiler.
by dteviot
05 Mar 2015, 21:31
Forum: General Development
Topic: Warnings when build on Windows
Replies: 6
Views: 3049

Re: Warnings when build on Windows

Then again, cleaning out the list of ignored warnings sounds like a good idea too. Some of them look like actual problems, e.g. the struct<->class mismatch. Actually, that's not a problem. It occurs when someone forward declares a class or struct. In C++, the only difference between the two is if t...