Search found 863 matches
- 25 Dec 2017, 17:47
- Forum: General Development
- Topic: Water shader tweaking
- Replies: 10
- Views: 10345
Water shader tweaking
Hello. I played a bit with water shader settings and have a couple of questions: 1. Most of performance loss by water shader are determined by what to reflect. So if there is nothing to reflect, FPS is rouhly the same as with disabled water shader, but with shininess and rain ripples. For now we hav...
- 25 Dec 2017, 15:03
- Forum: Feature Requests and Suggestions
- Topic: Vertex cache optimization
- Replies: 6
- Views: 6447
Re: Vertex cache optimization
[/quote] Yes, and OSG has a ready-made class According to our optimizer code , OpenMW already supports it, but does not use by default. In his test I got 440FPS with regular .nifs and 720FPS with optimized ones (in a cell full of Suzannas). The FPS boost can be different in the real gameplay. For ex...
- 24 Dec 2017, 16:08
- Forum: General
- Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
- Replies: 13
- Views: 9973
- 24 Dec 2017, 15:51
- Forum: General
- Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
- Replies: 13
- Views: 9973
Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
If I install from testing won't that be just as bad? Definely better than "make install". Generally, you should build your own package (*.deb in your case) only if there are no suitable packages in repos. FYI: recently one guy failed to compile OpenMW, because he had two versions of OSG i...
- 24 Dec 2017, 15:31
- Forum: General
- Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
- Replies: 13
- Views: 9973
- 24 Dec 2017, 15:29
- Forum: General
- Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
- Replies: 13
- Views: 9973
Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
I did a make and make install of libsdl 2.0.7, and it compiled successfully. Do not use the "make install" on Linux: it may lead to troubles if you will decide to upgrade/remove installed package. Usually you can use packages from testing repos, or build and install your own package for y...
- 24 Dec 2017, 14:41
- Forum: General
- Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
- Replies: 13
- Views: 9973
Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Looks like you are trying to compile 64-bit OpenMW with 32-bit SDL, or 32-bit OpenMW with 64-bit SDL.
- 13 Dec 2017, 06:19
- Forum: General
- Topic: Two bug reports on reddit
- Replies: 21
- Views: 15836
Re: Two bug reports on reddit
As for me, adding birth bonuses to base stats is just a hack to workaround bug with Restore attribute effects (they restore only to base attribute value, even if the player has buffs). Bethesda did not bother to fix this bug, so it is an obvious solution to prevent Lady and Steed from being totally ...
- 11 Dec 2017, 14:17
- Forum: General Modding
- Topic: Do NOT ask Abot about OpenMW compatibility
- Replies: 24
- Views: 23091
- 11 Dec 2017, 09:46
- Forum: General
- Topic: Two bug reports on reddit
- Replies: 21
- Views: 15836
Re: Two bug reports on reddit
Interesting. I just use the ten-lines patch locally to make HP bonus retroactive.Pop000100 wrote: ↑11 Dec 2017, 07:11 http://mw.modhistory.com/download-90-6521 that is the latest version of the mod Chris mentioned.