Search found 863 matches

by akortunov
25 Dec 2017, 17:47
Forum: General Development
Topic: Water shader tweaking
Replies: 10
Views: 10345

Water shader tweaking

Hello. I played a bit with water shader settings and have a couple of questions: 1. Most of performance loss by water shader are determined by what to reflect. So if there is nothing to reflect, FPS is rouhly the same as with disabled water shader, but with shininess and rain ripples. For now we hav...
by akortunov
25 Dec 2017, 15:03
Forum: Feature Requests and Suggestions
Topic: Vertex cache optimization
Replies: 6
Views: 6447

Re: Vertex cache optimization

[/quote] Yes, and OSG has a ready-made class According to our optimizer code , OpenMW already supports it, but does not use by default. In his test I got 440FPS with regular .nifs and 720FPS with optimized ones (in a cell full of Suzannas). The FPS boost can be different in the real gameplay. For ex...
by akortunov
24 Dec 2017, 16:08
Forum: General
Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Replies: 13
Views: 9973

Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format

drpurpul wrote: 24 Dec 2017, 16:03 How do I remove libsdl 2.0.7 I just make installed? By manually deleting it?
There should be "make uninstall" from SDL source folder, or something similar.
by akortunov
24 Dec 2017, 15:51
Forum: General
Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Replies: 13
Views: 9973

Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format

If I install from testing won't that be just as bad? Definely better than "make install". Generally, you should build your own package (*.deb in your case) only if there are no suitable packages in repos. FYI: recently one guy failed to compile OpenMW, because he had two versions of OSG i...
by akortunov
24 Dec 2017, 15:31
Forum: General
Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Replies: 13
Views: 9973

Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format

drpurpul wrote: 24 Dec 2017, 15:06 I have the distribution version for debian 9 (2.0.4).
Actually, 2.0.5, judging by your dpkg output.
by akortunov
24 Dec 2017, 15:29
Forum: General
Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Replies: 13
Views: 9973

Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format

I did a make and make install of libsdl 2.0.7, and it compiled successfully. Do not use the "make install" on Linux: it may lead to troubles if you will decide to upgrade/remove installed package. Usually you can use packages from testing repos, or build and install your own package for y...
by akortunov
24 Dec 2017, 14:41
Forum: General
Topic: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format
Replies: 13
Views: 9973

Re: /usr/local/lib/libSDL2.so: error adding symbols: File in wrong format

Looks like you are trying to compile 64-bit OpenMW with 32-bit SDL, or 32-bit OpenMW with 64-bit SDL.
by akortunov
13 Dec 2017, 06:19
Forum: General
Topic: Two bug reports on reddit
Replies: 21
Views: 15836

Re: Two bug reports on reddit

As for me, adding birth bonuses to base stats is just a hack to workaround bug with Restore attribute effects (they restore only to base attribute value, even if the player has buffs). Bethesda did not bother to fix this bug, so it is an obvious solution to prevent Lady and Steed from being totally ...
by akortunov
11 Dec 2017, 14:17
Forum: General Modding
Topic: Do NOT ask Abot about OpenMW compatibility
Replies: 24
Views: 23091

Re: Do NOT ask Abot about OpenMW compatibility

I created a couple of pull requests to fix some issues in Abot's mods (here and here). Any testing/feedback would be helphul.

Also if someone will figure out, which animation groups Silt Striders playing during scripted movement and why, scenic travel mods will be compatible with OpenMW at last.
by akortunov
11 Dec 2017, 09:46
Forum: General
Topic: Two bug reports on reddit
Replies: 21
Views: 15836

Re: Two bug reports on reddit

Pop000100 wrote: 11 Dec 2017, 07:11 http://mw.modhistory.com/download-90-6521 that is the latest version of the mod Chris mentioned.
Interesting. I just use the ten-lines patch locally to make HP bonus retroactive.