Search found 66 matches
- 19 Jun 2017, 08:10
- Forum: Content Development
- Topic: Advantages and disadvantages of different texture file types
- Replies: 5
- Views: 4817
Re: Advantages and disadvantages of different texture file types
GPUs have hardware decoders for DDS(S3TC). So you not only save HDD space, but also GPU memory.
- 11 Jun 2017, 17:25
- Forum: General Development
- Topic: Getting started and having possibly stupid questions
- Replies: 4
- Views: 3161
Re: Getting started and having possibly stupid questions
The lazy variant would be to use code::blocks as your source editor and let cmake handle the build business.
I think you can tell cb to call make for you, not sure if it is worth it.
I think you can tell cb to call make for you, not sure if it is worth it.
- 10 Jun 2017, 12:56
- Forum: General Development
- Topic: C++11
- Replies: 5
- Views: 15337
Re: C++11
As seen in the above posts, the std lib offers much more functionality, reduces external dependencies.
C++11 is overall a much nicer language to work with, has a lot of improvements in all areas: https://en.wikipedia.org/wiki/C%2B%2B11
- 18 May 2017, 15:30
- Forum: Off Topic
- Topic: Mingw (looking for a C++ compiler)
- Replies: 17
- Views: 8744
Re: Mingw (looking for a C++ compiler)
Just give it a try and see what happens. And while at it have a look at msys directories layout.bidik wrote:Is msys2 smart enough to compile those? Where will msys2 install it even, after "make install"?
- 17 May 2017, 12:16
- Forum: Off Topic
- Topic: Mingw (looking for a C++ compiler)
- Replies: 17
- Views: 8744
- 17 May 2017, 10:53
- Forum: Off Topic
- Topic: Mingw (looking for a C++ compiler)
- Replies: 17
- Views: 8744
Re: Mingw (looking for a C++ compiler)
You have to install gcc first
pacman -S mingw-w64-x86_64-gcc
or better
pacman -S mingw-w64-x86_64-toolchain
pacman -S mingw-w64-x86_64-gcc
or better
pacman -S mingw-w64-x86_64-toolchain
- 17 May 2017, 09:12
- Forum: Off Topic
- Topic: Mingw (looking for a C++ compiler)
- Replies: 17
- Views: 8744
Re: Mingw (looking for a C++ compiler)
I've been using http://www.msys2.org/ for a couple of years now, mostly because they have a lot pre-built packages and a package manager (pacman).
Their recent bullet lib build is not optimized due to a gcc bug. You'd have to compile bullet yourself, can avoid the bug by excluding the examples.
Their recent bullet lib build is not optimized due to a gcc bug. You'd have to compile bullet yourself, can avoid the bug by excluding the examples.
- 10 May 2017, 16:58
- Forum: Support
- Topic: Problems with meshes
- Replies: 9
- Views: 5590
Re: Problems with meshes
Thank you for your fast reply! After some messing with the load order, it finally worked. By the way, does anyone know why the performance drops to 10-15 fps in sadrith mora? I do usually get 30 fps in cities, however the game becomes nearly unplayable there You could give 0.42 a try: https://forum...
- 02 May 2017, 16:33
- Forum: General Development
- Topic: Thoughts on the collision box?
- Replies: 3
- Views: 2699
Re: Thoughts on the collision box?
That is a graphical representation of a capsule. The only simpler collision shape would be a sphere.
Re: C vs C++
Sadly OOP is abused more often then not, and people end up with beautifully complex abstractions for no apparent reason. Following the motto "If all you have is a hammer..."