Search found 66 matches

by raven
19 Jun 2017, 08:10
Forum: Content Development
Topic: Advantages and disadvantages of different texture file types
Replies: 5
Views: 4817

Re: Advantages and disadvantages of different texture file types

GPUs have hardware decoders for DDS(S3TC). So you not only save HDD space, but also GPU memory.
by raven
11 Jun 2017, 17:25
Forum: General Development
Topic: Getting started and having possibly stupid questions
Replies: 4
Views: 3161

Re: Getting started and having possibly stupid questions

The lazy variant would be to use code::blocks as your source editor and let cmake handle the build business.

I think you can tell cb to call make for you, not sure if it is worth it.
by raven
10 Jun 2017, 12:56
Forum: General Development
Topic: C++11
Replies: 5
Views: 15337

Re: C++11

TechNoirMK wrote: 10 Jun 2017, 10:33 What does moving to C++11 mean, again?
As seen in the above posts, the std lib offers much more functionality, reduces external dependencies.

C++11 is overall a much nicer language to work with, has a lot of improvements in all areas: https://en.wikipedia.org/wiki/C%2B%2B11
by raven
18 May 2017, 15:30
Forum: Off Topic
Topic: Mingw (looking for a C++ compiler)
Replies: 17
Views: 8744

Re: Mingw (looking for a C++ compiler)

bidik wrote:Is msys2 smart enough to compile those? Where will msys2 install it even, after "make install"?
Just give it a try and see what happens. And while at it have a look at msys directories layout.
by raven
17 May 2017, 10:53
Forum: Off Topic
Topic: Mingw (looking for a C++ compiler)
Replies: 17
Views: 8744

Re: Mingw (looking for a C++ compiler)

You have to install gcc first

pacman -S mingw-w64-x86_64-gcc

or better

pacman -S mingw-w64-x86_64-toolchain
by raven
17 May 2017, 09:12
Forum: Off Topic
Topic: Mingw (looking for a C++ compiler)
Replies: 17
Views: 8744

Re: Mingw (looking for a C++ compiler)

I've been using http://www.msys2.org/ for a couple of years now, mostly because they have a lot pre-built packages and a package manager (pacman).

Their recent bullet lib build is not optimized due to a gcc bug. You'd have to compile bullet yourself, can avoid the bug by excluding the examples.
by raven
10 May 2017, 16:58
Forum: Support
Topic: Problems with meshes
Replies: 9
Views: 5590

Re: Problems with meshes

Thank you for your fast reply! After some messing with the load order, it finally worked. By the way, does anyone know why the performance drops to 10-15 fps in sadrith mora? I do usually get 30 fps in cities, however the game becomes nearly unplayable there You could give 0.42 a try: https://forum...
by raven
02 May 2017, 16:33
Forum: General Development
Topic: Thoughts on the collision box?
Replies: 3
Views: 2699

Re: Thoughts on the collision box?

That is a graphical representation of a capsule. The only simpler collision shape would be a sphere.
by raven
01 May 2017, 12:03
Forum: Off Topic
Topic: C vs C++
Replies: 72
Views: 29167

Re: C vs C++

Sadly OOP is abused more often then not, and people end up with beautifully complex abstractions for no apparent reason. Following the motto "If all you have is a hammer..."