Search found 138 matches
- 17 Jun 2023, 12:55
- Forum: General Modding
- Topic: light armor progression mod
- Replies: 3
- Views: 1122
Re: light armor progression mod
Started with nordic fur, switched to netch leafter armor when armorer skill got to 25. Will prob stay with netch until armorer reaches 50 . Sofar I like it, have noticed a side effect : npcs wearing netch / chitin also benefit from the higher AR. This makes them a bit harder to kill. The strongest o...
- 13 Jun 2023, 21:46
- Forum: General Modding
- Topic: light armor progression mod
- Replies: 3
- Views: 1122
Re: light armor progression mod
I have started a new playthrough to test the above changes .
light armor progression.omwaddon
Since I play with armorer skill expanded Part 1, I also made light armor progression for armor skill expanded.omwaddon
feel frtee to download them for testing.
light armor progression.omwaddon
Since I play with armorer skill expanded Part 1, I also made light armor progression for armor skill expanded.omwaddon
feel frtee to download them for testing.
- 12 Jun 2023, 22:09
- Forum: General Modding
- Topic: light armor progression mod
- Replies: 3
- Views: 1122
light armor progression mod
All armor types (light. medium, heavy) in MW suffer from a lack of progression and big jumps in quality. My personal favorite is Light Armor, so I Iooked for mods that change that. I found a few that change armor progression, but don't like them. They change too much or follow a concept I disagree w...
- 25 May 2023, 21:11
- Forum: General Modding
- Topic: Level Cap Removal/skills over 100 in 0.48+
- Replies: 5
- Views: 1565
Re: Level Cap Removal/skills over 100 in 0.48+
I am fuzzy on the details, so do correct me here, but what I had in mind was that, and here I am quoting the openmw modding site as the only GCD version I have ever tried was Galsiah's and a long tine ago and in the original engine, is that the first functioning GCD version for openmw by Greywander...
- 23 May 2023, 11:48
- Forum: General Modding
- Topic: Level Cap Removal/skills over 100 in 0.48+
- Replies: 5
- Views: 1565
Re: Level Cap Removal/skills over 100 in 0.48+
The method of adding permanent fortify skill / stat spells to allow going over 100 has been in use as long a go as 2004 and works with the original engine. (My prefered levleing mod Madd leveler does use it and it's final version 1.0b was released that year). https://openmw.readthedocs.io/en/latest/...
- 16 May 2023, 13:54
- Forum: General
- Topic: does sneak/crouch improve chance to avoid hits ?
- Replies: 0
- Views: 1759
does sneak/crouch improve chance to avoid hits ?
A while ago during a tough melee fight I accidentally touched ctrl (i've set it as toggle) and crouched in sneak mode. My opponents suddenly missed a lot more. I thought it was just a coincidence but have used it more frequently and do have the feeling avoiding to get hit is easier in both ranged (a...
- 15 May 2023, 14:17
- Forum: Support
- Topic: New installation - a couple of super noob questions
- Replies: 14
- Views: 1853
Re: New installation - a couple of super noob questions
For clarity : Are you using a generic linux 0.48 RC build, https://aur.archlinux.org/packages/openmw-git or something else ?
Which list are you following ?
Which list are you following ?
- 02 Apr 2023, 10:28
- Forum: Feature Requests and Suggestions
- Topic: lua events for leveling mods
- Replies: 0
- Views: 1668
lua events for leveling mods
I like Madd Leveler a lot and have been toying with the idea to write (or help writing) a modern spiritual successor to it. There are also several mwse-lua leveling mods that use interesting approaches. I expect that such mods will require many addtions to openmw lua, but one has to start somewhere....
- 28 Mar 2023, 12:49
- Forum: General Modding
- Topic: openmw-lua in v0.48
- Replies: 1
- Views: 1237
Re: openmw-lua in v0.48
I don't have the answers to your questions, but do think https://openmw.readthedocs.io/en/latest ... index.html will help , even though it probably targets 0.49 . (If there is a 0.48 version of the doc I can't find it)
- 23 Feb 2023, 00:28
- Forum: Support
- Topic: Can't figure out how to toggle sneak (0.49 nightly)
- Replies: 2
- Views: 1407
Re: Can't figure out how to toggle sneak (0.49 nightly)
I had the same issue a while ago.
latest documentation states toggle sneak & always run were removed from settings.cfg and can now be configured ingame.
Took some searching to find them (again) , but they are at options screen > scripts > openmw controls .
latest documentation states toggle sneak & always run were removed from settings.cfg and can now be configured ingame.
Took some searching to find them (again) , but they are at options screen > scripts > openmw controls .