Search found 140 matches

by Pherim
13 Sep 2016, 17:07
Forum: General
Topic: Guy on youtube starts a let's play with OpenMW...
Replies: 43
Views: 15973

Re: Guy on youtube starts a let's play with OpenMW...

As a "disclaimer", I don't know who this guy is, I just saw a "what if oblivion was good" video the other day, that's it. So I can't say if I like him or not. Yeah I saw that one, too, because some people seemed to go crazy about it... I must say I was not very impressed. Not th...
by Pherim
13 Sep 2016, 16:21
Forum: General
Topic: Todwendy bug in german?
Replies: 10
Views: 3254

Re: Todwendy bug in german?

I just tried it and I can confirm these issues. I am unable to switch to the English installation and I have the same problem with Todwendy. When I run the Wizard and select the English installation, the game stays in German, and plugins and master files from both installations are displayed in the ...
by Pherim
04 Sep 2016, 09:45
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 83773

Re: OpenMW 0.40.0

Thanks for spreading the word. A bit of exterior discussion is always good. (Although Pherim and you are obviously members of our forums. :) ) Yeah, well, as you are probably well aware, the German Morrowind community is all but dead... and I have my doubts this will change much even after OpenMW 1...
by Pherim
26 Aug 2016, 21:46
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 55026

Re: OpenGEX as .Nif alternative for OpenMW

Sounds like a great idea!
by Pherim
17 Aug 2016, 07:56
Forum: Feature Requests and Suggestions
Topic: add a preparation time
Replies: 18
Views: 6973

Re: add a preparation time

Actually I believe it should already be possible even in the new engine to write a script that re-applies the blindness automatically once the resistance wears off. That would be pretty hacky, and have to have a script on each actor where this can occur (the player isn't the only one that can have ...
by Pherim
16 Aug 2016, 17:49
Forum: Feature Requests and Suggestions
Topic: add a preparation time
Replies: 18
Views: 6973

Re: add a preparation time

Boots of Blinding Speed? You can cast a 100% magic resist for 1 second, then equip the boots for no negative effect. Nerf Boots of Blinding Speed? I would argue yes, actually. IMO, the blind effect should be negated for as long as the magic resist is in effect, then applied when it's over since it'...
by Pherim
05 Aug 2016, 21:57
Forum: General
Topic: openMW-CS + Oblivion map
Replies: 3
Views: 2953

Re: openMW-CS + Oblivion map

As the older games run on completely different engine, making them work with OpenMW would require a major rewrite of the entire engine (I suppose, though I don't know the first thing about coding), and somehow I don't see a point in making one engine compatible with such different games - I could se...
by Pherim
01 Aug 2016, 14:17
Forum: General
Topic: My Sadrith Mora inpsection
Replies: 22
Views: 11044

Re: My Sadrith Mora inpsection

I have an AMD FX-6300 (OC to 4Ghz), an overclocked AMD Radeon 7850 with 2GB VRAM and 8GB Ram.
by Pherim
01 Aug 2016, 07:55
Forum: General
Topic: My Sadrith Mora inpsection
Replies: 22
Views: 11044

Re: My Sadrith Mora inpsection

Just a note, collision detection between complex shapes is always going to be expensive. The only way to deal with it is to simplify the collision shape. That can be done with mods or by the engine at runtime. Certainly, but most vanilla Morrowind meshes are less complex than the collision meshes i...
by Pherim
30 Jul 2016, 16:28
Forum: General
Topic: My Sadrith Mora inpsection
Replies: 22
Views: 11044

Re: My Sadrith Mora inpsection

I noticed something similar myself when I tested how well OpenMW works with MGSO some time ago (unfortunately not very), as there was an interior cell which had urns with improved meshes in it. As the vanilla meshes have no distinct collision meshes, the improved ones also had none, so the actual me...