Search found 780 matches

by jhooks1
13 May 2013, 23:04
Forum: Support
Topic: OpenMW refuses to run off my graphics card
Replies: 21
Views: 12093

Re: OpenMW refuses to run off my graphics card

Hmm... you are right.

I was looking at an old version of openmw.
by jhooks1
13 May 2013, 22:59
Forum: Support
Topic: OpenMW refuses to run off my graphics card
Replies: 21
Views: 12093

Re: OpenMW refuses to run off my graphics card

I would think it would support it. In the launcher, when you select direct3d, you have a dropdown menu to select a rendering device. I was thinking that may be stuck on your integrated.

It is good that you have it working with opengl though.
by jhooks1
13 May 2013, 22:46
Forum: Support
Topic: OpenMW refuses to run off my graphics card
Replies: 21
Views: 12093

Re: OpenMW refuses to run off my graphics card

I see. Other games work fine right? I am assuming that you tried toggling the rendering device in the openmw launcher? If so, I am out of ideas :(
by jhooks1
13 May 2013, 22:24
Forum: Support
Topic: OpenMW refuses to run off my graphics card
Replies: 21
Views: 12093

Re: OpenMW refuses to run off my graphics card

I have a Radeon HD 7690M and also integrated graphics. For me, I can switch between them (I usually get prompted when I unplug my charger). Whichever one is currently active is shown in rendering device under the graphics tab of the openmw launcher. I am on a laptop and have a different card, so thi...
by jhooks1
13 May 2013, 14:20
Forum: General Development
Topic: Animation layering
Replies: 15
Views: 10144

Re: Animation layering

Is the old weapon being removed with removeIndividualPart()?
by jhooks1
30 Apr 2013, 12:12
Forum: General Development
Topic: Animation layering
Replies: 15
Views: 10144

Re: Animation layering

Would making one huge animation track (from the various animation files) help anything? You would have to add time offsets to the track keys and text keys.
by jhooks1
13 Apr 2013, 01:24
Forum: General
Topic: What determines the FPS in a cell?
Replies: 19
Views: 9926

Re: What determines the FPS in a cell?

I don't think animation presents any sort of bottleneck anymore. The way Chris implemented animation through Ogre is very efficient. Could collision/physics be an issue?
by jhooks1
08 Apr 2013, 20:14
Forum: General Development
Topic: Particles
Replies: 28
Views: 11021

Re: Particles

spam the Switch POV button and watch the FPS counter This is the situation I was thinking of, but I am not sure how big of a deal it is. I was also thinking for first person we need to access the base_anim.1st file, so hiding these details away in another class would make sense (most NpcAnimation o...
by jhooks1
08 Apr 2013, 17:43
Forum: General Development
Topic: Particles
Replies: 28
Views: 11021

Re: Particles

What probably needs to happen is to recreate the player's NpcAnimation object when switching between first or third-person, rather than making the meshes (in)visible. Might be inefficient to be recreating the NpcAnimation object when switching views. What about having two objects - NpcAnimation and...
by jhooks1
08 Apr 2013, 00:37
Forum: Support
Topic: Debug Build Crash
Replies: 1
Views: 2095

Re: Debug Build Crash

https://bugs.openmw.org/issues/516

So it is not only me who is having this issue? :|