Search found 523 matches

by cc9cii
18 Jun 2020, 00:48
Forum: Off Topic
Topic: Learning to code and need some maths help
Replies: 8
Views: 5903

Re: Learning to code and need some maths help

I'm on Vim plus a bunch of plugins, one of which is [fugitive](https://github.com/tpope/vim-fugitive). But as usual, I had to modify it to do what I want (I don't think tpope was too impressed). I'm lazy so I have a macro setup - just hit <F2> and look for something that might relate to what I'm loo...
by cc9cii
17 Jun 2020, 08:28
Forum: Off Topic
Topic: Learning to code and need some maths help
Replies: 8
Views: 5903

Re: Learning to code and need some maths help

Should be somewhere in MWMechanics::Alchemy.

EDIT: in case you're wondering - I just used "git grep" (or something equivalent) from my editor.
by cc9cii
11 Jun 2020, 02:49
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325398

Re: Elder-scrolls IV Oblivion

I'm using Ogre v1.10.11 Changeset: 12356 (e73af6d1c819) CI: enable parallel building

It's been a while since I updated Ogre but I remember that some of the later changes broke things, so it's probably best to stick to a known working version.
by cc9cii
10 Jun 2020, 01:01
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325398

Re: Elder-scrolls IV Oblivion

So I had a chat with psi29a regarding NIF code. I'm assured that Zini is ok with adding new NIF support to OpenMW, so I will be pushing my experimental branch to github once I get to a wifi access point. Look for "old-ogre". I had never intended this branch to be public so it has some stuf...
by cc9cii
06 Jun 2020, 00:21
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325398

Re: Elder-scrolls IV Oblivion

Oblivion/FO3/FONV/Skyrim also has a way of indicating which cells have distant statics. From my notes/log: Game | BSA | Folder | filename ---------|-------------------|-------------|-------------- Oblivion | Oblivion - Meshes | distantlod | .cmp FO3/FONV | Fallout - Misc | lodsettings | .dlodsettin...
by cc9cii
05 Jun 2020, 22:56
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325398

Re: Elder-scrolls IV Oblivion

I was using the ".lod" files (which contain object references but without object id, so they're like spawned objects). If the object has a low-poly version (i.e. _far.nif) that is used, and no collision shapes are created. If I remember correctly the low-poly mesh also specify low-poly te...
by cc9cii
03 Jun 2020, 23:20
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325398

Re: Elder-scrolls IV Oblivion

Just noticed some discussion about script and active cells, etc. What I do is to maintain separate CellStore lists in MWWorld::Scene - active cells where everything is loaded and another where only the visible meshes (hopefully low-poly) are loaded without collision shapes. In fact I also keep yet a...
by cc9cii
03 Jun 2020, 22:51
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325398

Re: Elder-scrolls IV Oblivion

@cc9cii - Amazing work with your latest youtube videos. Regarding the Landscape LOD performance, https://www.youtube.com/watch?v=gdcRzohlOaI&t, I have a few questions: 1. Are you using the pre-generated landscape meshes/textures (\Oblivion\Data\Meshes\Landscape\LOD\*.nif and \Oblivion\Data\Text...
by cc9cii
28 May 2020, 05:24
Forum: General
Topic: gaming on android taken to the next level
Replies: 3
Views: 2710

Re: gaming on android taken to the next level

I like the enthusiasm! I do hope you're a patient man, though.
by cc9cii
11 May 2020, 01:25
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325398

Re: Elder-scrolls IV Oblivion

ponyrider0 wrote: 11 May 2020, 00:12 PGRR subrecords are the links between nodes in the same cell/pathgrid.
Hi, I meant PGRR subrecords in ROAD records. They don't look the same to me. With regards to pathgrid implementation I believe OpenMW had it done many years ago so I don't think there'll be too many surprises.