Search found 523 matches
- 18 Jun 2020, 00:48
- Forum: Off Topic
- Topic: Learning to code and need some maths help
- Replies: 8
- Views: 5903
Re: Learning to code and need some maths help
I'm on Vim plus a bunch of plugins, one of which is [fugitive](https://github.com/tpope/vim-fugitive). But as usual, I had to modify it to do what I want (I don't think tpope was too impressed). I'm lazy so I have a macro setup - just hit <F2> and look for something that might relate to what I'm loo...
- 17 Jun 2020, 08:28
- Forum: Off Topic
- Topic: Learning to code and need some maths help
- Replies: 8
- Views: 5903
Re: Learning to code and need some maths help
Should be somewhere in MWMechanics::Alchemy.
EDIT: in case you're wondering - I just used "git grep" (or something equivalent) from my editor.
EDIT: in case you're wondering - I just used "git grep" (or something equivalent) from my editor.
- 11 Jun 2020, 02:49
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325398
Re: Elder-scrolls IV Oblivion
I'm using Ogre v1.10.11 Changeset: 12356 (e73af6d1c819) CI: enable parallel building
It's been a while since I updated Ogre but I remember that some of the later changes broke things, so it's probably best to stick to a known working version.
It's been a while since I updated Ogre but I remember that some of the later changes broke things, so it's probably best to stick to a known working version.
- 10 Jun 2020, 01:01
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325398
Re: Elder-scrolls IV Oblivion
So I had a chat with psi29a regarding NIF code. I'm assured that Zini is ok with adding new NIF support to OpenMW, so I will be pushing my experimental branch to github once I get to a wifi access point. Look for "old-ogre". I had never intended this branch to be public so it has some stuf...
- 06 Jun 2020, 00:21
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325398
Re: Elder-scrolls IV Oblivion
Oblivion/FO3/FONV/Skyrim also has a way of indicating which cells have distant statics. From my notes/log: Game | BSA | Folder | filename ---------|-------------------|-------------|-------------- Oblivion | Oblivion - Meshes | distantlod | .cmp FO3/FONV | Fallout - Misc | lodsettings | .dlodsettin...
- 05 Jun 2020, 22:56
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325398
Re: Elder-scrolls IV Oblivion
I was using the ".lod" files (which contain object references but without object id, so they're like spawned objects). If the object has a low-poly version (i.e. _far.nif) that is used, and no collision shapes are created. If I remember correctly the low-poly mesh also specify low-poly te...
- 03 Jun 2020, 23:20
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325398
Re: Elder-scrolls IV Oblivion
Just noticed some discussion about script and active cells, etc. What I do is to maintain separate CellStore lists in MWWorld::Scene - active cells where everything is loaded and another where only the visible meshes (hopefully low-poly) are loaded without collision shapes. In fact I also keep yet a...
- 03 Jun 2020, 22:51
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325398
Re: Elder-scrolls IV Oblivion
@cc9cii - Amazing work with your latest youtube videos. Regarding the Landscape LOD performance, https://www.youtube.com/watch?v=gdcRzohlOaI&t, I have a few questions: 1. Are you using the pre-generated landscape meshes/textures (\Oblivion\Data\Meshes\Landscape\LOD\*.nif and \Oblivion\Data\Text...
- 28 May 2020, 05:24
- Forum: General
- Topic: gaming on android taken to the next level
- Replies: 3
- Views: 2710
Re: gaming on android taken to the next level
I like the enthusiasm! I do hope you're a patient man, though.
- 11 May 2020, 01:25
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325398
Re: Elder-scrolls IV Oblivion
Hi, I meant PGRR subrecords in ROAD records. They don't look the same to me. With regards to pathgrid implementation I believe OpenMW had it done many years ago so I don't think there'll be too many surprises.ponyrider0 wrote: ↑11 May 2020, 00:12 PGRR subrecords are the links between nodes in the same cell/pathgrid.