- Fixed the issue with the file browser not working on Android 10
Search found 156 matches
- 28 Oct 2019, 00:49
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326210
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 29-nightly
- 27 Oct 2019, 21:35
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326210
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 28-nightly
- Updated OpenMW to b948101a731adf589e37a6b6684e637705ca8223
- 06 Oct 2019, 19:44
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326210
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 27-nightly
- Minor UI improvements
- Updated OpenMW to 9a2771476621effd47d4dd0ee22dde0f2584c06b
- Updated gl4es to v1.1.2
- 29 Sep 2019, 04:20
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326210
Re: Android part 2
https://github.com/xyzz/openmw-android/releases/tag/0.46.0-26-nightly - Added a gamma option. This option is only usable when GLES2 is used as the graphics driver. - GLES2 is now the default graphics driver. - Updated OpenMW to 66dec14f8fc0a672b23eaae84b7f0695f9a43a67 - Updated gl4es to e84ec16dcc3a...
- 16 Sep 2019, 21:55
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326210
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 25-nightly
- Updated OpenMW to dd6c21ad811bcdb615dddc834a70dff2ad38b1bb
- Updated gl4es to bcf5a06a2f35cb9a0f6124b705fdfdf9650aae84
- 12 Sep 2019, 00:41
- Forum: Other Forks and Ports
- Topic: Textures are crowding my Android gallery
- Replies: 2
- Views: 2709
Re: Textures are crowding my Android gallery
The .nomedia file is automatically created by the android port when you select game files; though it doesn't always seem to work according to the reports I get (either that or people are still using the super old version).
- 18 Aug 2019, 17:35
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326210
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 24-nightly
- Fixed the bug which would cause the game to crash shortly after the FPS counter or debug screen are activated
- 18 Aug 2019, 02:10
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 326210
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 23-nightly
- Updated OpenMW to ee5b81470c9e9bc1240f43a218cd0f1fb8ef7b64
- Updated osg to 3.6.4
- Updated gl4es to ebb7dd232fc50cd1698a602723166fcb96443116
- Updated freetype2 to 2.10.1
- Updated ffmpeg to 4.2
- 02 Jul 2019, 03:04
- Forum: Other Forks and Ports
- Topic: Graphical Mods OMW 0.46.0? (No esp/esm.) [Android]
- Replies: 1
- Views: 2290
Re: Graphical Mods OMW 0.46.0? (No esp/esm.) [Android]
I need help with installing graphical mods for OpenMW on Android. I'm using the 0.46.0 update from Google play store. I tried adding Graphic Herbalism to it by going into the OpenMW.cfg file, and adding data=(filepath). I launched OpenMW, but it didn't use Graphic Herbalism. Has anyone successfully...
- 02 Jul 2019, 03:02
- Forum: Other Forks and Ports
- Topic: Android spell delete?
- Replies: 4
- Views: 3874
Re: Android spell delete?
The other day I forgot to pause the game and was doing something while holding my phone, and somehow the prompt to delete a spell appeared! I've been trying g to reproduce it, with no success. Haven't been able to find any info on the feature though... Does anyone have some pro tips on this? Much a...