Search found 49 matches
- 19 Aug 2014, 22:17
- Forum: Feature Requests and Suggestions
- Topic: [Proposal] Focus on usability Post 1.0 + More
- Replies: 10
- Views: 6720
Re: [Proposal] Focus on usability Post 1.0 + More
What are your reasons for picking OpenGEX? Last I heard they hadn't yet finished a Blender plugin. Is that on the horizon? As far as getting "rid" of the NIF format, that's not really a priority and/or possibility for the devs, if your intention is that the format isn't supported in OpenM...
- 19 Aug 2014, 21:01
- Forum: General
- Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
- Replies: 17
- Views: 11633
Re: [Interest Check] Tutorial Series for OpenMW on 3D Art
Is there a possibility of a tutorial on DIY motion capture for character models? Animations are hard, but knowing how to do motion capture would certainly simplify the process. You mean with Markerless motion capture? There is one software that I know of that does this well. I could do it just need...
- 19 Aug 2014, 11:57
- Forum: Organisation and Planning
- Topic: Matt Grandstaff and Android Development
- Replies: 102
- Views: 49854
Re: Matt Grandstaff and Android Development
I was afraid of this, I got a message from Bethesda that project openmw on android must be closed, so I finally close project openmw for android Hey SandStranger - Take a short break from developing for OpenMW if you need to. :) You have dealt with allot. Also like others have said - 1. Bethesda ha...
- 19 Aug 2014, 11:46
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 99053
Re: Updating original assets to Ogre3D
It's nice to have you onboard, MacKom. I'm quite curious about your ideas. We should definately use some vertex groups and other stuff for more detailed customisation of characters. Perhaps MakeHuman could help us well. I would honestly use FUSE. Make human is great but it has a few missing feature...
- 19 Aug 2014, 11:42
- Forum: Feature Requests and Suggestions
- Topic: [Proposal] Focus on usability Post 1.0 + More
- Replies: 10
- Views: 6720
[Proposal] Focus on usability Post 1.0 + More
Hey everyone, With the recent problems with Bethesda about android devices I am making this proposal. [*] We finish the engine with android support it is obvious that people want to use this engine on other platforms - not just PC. Myself included. [*] After 1.0 we focus on making a sample game, exa...
- 19 Aug 2014, 11:02
- Forum: General
- Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
- Replies: 17
- Views: 11633
Re: [Interest Check] Tutorial Series for OpenMW on 3D Art
Blender Cookie is truly one of the best. There are also hundreds of good tutorials on YouTube, so just look for what you need. Also you can always ask me. Good luck with all the tutorials. I have a friend that covers a good chunk of tutorials that I have mentioned. Things like Marvelous designer an...
- 19 Aug 2014, 10:50
- Forum: Organisation and Planning
- Topic: Matt Grandstaff and Android Development
- Replies: 102
- Views: 49854
Re: Matt Grandstaff and Android Development
I would be able to help out with testing on the OUYA!Greendogo wrote:Maybe we'll have to make OpenMW only function with a keyboard and mouse or joystick attached with no touchscreen controls? Like on the Ouya or something.
I have one
- 19 Aug 2014, 10:40
- Forum: Organisation and Planning
- Topic: Matt Grandstaff and Android Development
- Replies: 102
- Views: 49854
Re: Matt Grandstaff and Android Development
Any Update on this?
I am really curious to know the out come as well.
I am really curious to know the out come as well.
- 19 Aug 2014, 10:36
- Forum: General
- Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
- Replies: 17
- Views: 11633
Re: [Interest Check] Tutorial Series for OpenMW on 3D Art
Would be great for me. I personally just started working on 3d modeling last week, so a video series on making the models would be very helpful. As a request: Could you do a series on the crossplatform tools first? EG: Blender? I do not know the modeling side of blender all that well. I will recomm...
- 19 Aug 2014, 10:34
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 99053
Re: Some modeling/animation questions. Offering RDP Renderin
3-Can I start on the Actors section (Body models then armor and clothing)? ;) I would personaly wait with that, because imo the whole body system needs to be remade and redesigned, for now it works good for those fractured limbs vanila game has, buidling something from scrach on top of that would b...