Search found 2553 matches

by AnyOldName3
31 Jan 2019, 20:50
Forum: General Development
Topic: Shadows
Replies: 310
Views: 167171

Re: Shadows

I've already merged parts of 0.46 into my PR, so it would be a massive mess to even try and get it into 0.45, regardless of it also being a bad idea.
by AnyOldName3
30 Jan 2019, 23:32
Forum: General Development
Topic: Shadows
Replies: 310
Views: 167171

Re: Shadows

There's a new commit in town, and that should basically remove the need to compromise between the two issues described above. Yay!
by AnyOldName3
29 Jan 2019, 21:33
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 13478

Re: Native Animated Containers and Graphics Herbalism support

No. There's a branch linked a few posts ago in this very thread.
by AnyOldName3
28 Jan 2019, 23:16
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 13478

Re: Native Animated Containers and Graphics Herbalism support

For some reason, I thought the callback was a node visitor, not a callback. Ignore me.
by AnyOldName3
28 Jan 2019, 19:36
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 22
Views: 13478

Re: Native Animated Containers and Graphics Herbalism support

https://github.com/OpenMW/openmw/compar ... cab4e7R105

This looks like it's running repeatedly for every node in the traversal, but it shouldn't change mid-traversal. Maybe it should be a member or something?
by AnyOldName3
27 Jan 2019, 00:46
Forum: Off Topic
Topic: Gaming mouse
Replies: 20
Views: 18984

Re: Gaming mouse

I still use the default mouse that came with my computer in 2008 Ewww... That's going to be like, 800 DPI tops? My mouse is a 3600 DPI one, and I'm okay with the sensitivity of it, but prefer my brother's mouse in 8000 DPI mode, although not enough to spend money on an upgrade (and struggle to reli...
by AnyOldName3
23 Jan 2019, 01:25
Forum: Support
Topic: Physics Limiter Sometimes Not Working? (v0.44)
Replies: 6
Views: 2719

Re: Physics Limiter Sometimes Not Working? (v0.44)

The physics FPS setting controls the number of physics simulation steps OpenMW simulates per second. If it's set to 60, OpenMW simulates 16.66... ms of physics at once, for example. That doesn't mean that the simulation of that much physics has to take that much time to do - if nothing's going on, i...
by AnyOldName3
22 Jan 2019, 19:26
Forum: Support
Topic: Buggy grounds
Replies: 8
Views: 3735

Re: Buggy grounds

Try adding

Code: Select all

force shaders = true
by AnyOldName3
21 Jan 2019, 17:57
Forum: Support
Topic: Buggy grounds
Replies: 8
Views: 3735

Re: Buggy grounds

Have you tried toggling the force shaders option in settings.cfg? Also, the texture layer in use but empty thing isn't normal, is it?
by AnyOldName3
21 Jan 2019, 16:50
Forum: General Development
Topic: Dehardcode weapon types behaviour
Replies: 10
Views: 6910

Re: Dehardcode weapon types behaviour

I thought the point of fallback settings was that they were things lifted from Morrowind.ini that we're planning on ditching and making part of the OMWAddon format post-1.0. We're failing the 'lifted from Morrowind.ini' criterion here.