Search found 2553 matches
- 31 Jan 2019, 20:50
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 167171
Re: Shadows
I've already merged parts of 0.46 into my PR, so it would be a massive mess to even try and get it into 0.45, regardless of it also being a bad idea.
- 30 Jan 2019, 23:32
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 167171
Re: Shadows
There's a new commit in town, and that should basically remove the need to compromise between the two issues described above. Yay!
- 29 Jan 2019, 21:33
- Forum: General Development
- Topic: Native Animated Containers and Graphics Herbalism support
- Replies: 22
- Views: 13478
Re: Native Animated Containers and Graphics Herbalism support
No. There's a branch linked a few posts ago in this very thread.
- 28 Jan 2019, 23:16
- Forum: General Development
- Topic: Native Animated Containers and Graphics Herbalism support
- Replies: 22
- Views: 13478
Re: Native Animated Containers and Graphics Herbalism support
For some reason, I thought the callback was a node visitor, not a callback. Ignore me.
- 28 Jan 2019, 19:36
- Forum: General Development
- Topic: Native Animated Containers and Graphics Herbalism support
- Replies: 22
- Views: 13478
Re: Native Animated Containers and Graphics Herbalism support
https://github.com/OpenMW/openmw/compar ... cab4e7R105
This looks like it's running repeatedly for every node in the traversal, but it shouldn't change mid-traversal. Maybe it should be a member or something?
This looks like it's running repeatedly for every node in the traversal, but it shouldn't change mid-traversal. Maybe it should be a member or something?
- 27 Jan 2019, 00:46
- Forum: Off Topic
- Topic: Gaming mouse
- Replies: 20
- Views: 18984
Re: Gaming mouse
I still use the default mouse that came with my computer in 2008 Ewww... That's going to be like, 800 DPI tops? My mouse is a 3600 DPI one, and I'm okay with the sensitivity of it, but prefer my brother's mouse in 8000 DPI mode, although not enough to spend money on an upgrade (and struggle to reli...
- 23 Jan 2019, 01:25
- Forum: Support
- Topic: Physics Limiter Sometimes Not Working? (v0.44)
- Replies: 6
- Views: 2719
Re: Physics Limiter Sometimes Not Working? (v0.44)
The physics FPS setting controls the number of physics simulation steps OpenMW simulates per second. If it's set to 60, OpenMW simulates 16.66... ms of physics at once, for example. That doesn't mean that the simulation of that much physics has to take that much time to do - if nothing's going on, i...
- 22 Jan 2019, 19:26
- Forum: Support
- Topic: Buggy grounds
- Replies: 8
- Views: 3735
Re: Buggy grounds
Try adding
Code: Select all
force shaders = true
- 21 Jan 2019, 17:57
- Forum: Support
- Topic: Buggy grounds
- Replies: 8
- Views: 3735
Re: Buggy grounds
Have you tried toggling the force shaders option in settings.cfg? Also, the texture layer in use but empty thing isn't normal, is it?
- 21 Jan 2019, 16:50
- Forum: General Development
- Topic: Dehardcode weapon types behaviour
- Replies: 10
- Views: 6910
Re: Dehardcode weapon types behaviour
I thought the point of fallback settings was that they were things lifted from Morrowind.ini that we're planning on ditching and making part of the OMWAddon format post-1.0. We're failing the 'lifted from Morrowind.ini' criterion here.