Search found 2554 matches

by AnyOldName3
26 Feb 2019, 03:51
Forum: Support
Topic: Config settings suddenly missing
Replies: 5
Views: 5695

Re: Config settings suddenly missing

It should be in the same directory as the OpenMW executable, e.g. C:\Program Files\OpenMW 0.44\settings-default.cfg on Windows. You've definitely found the OpenMW executable on its own without settings-default.cfg? If so, that's probably indicative of a bigger problem.
by AnyOldName3
25 Feb 2019, 19:24
Forum: Support
Topic: Config settings suddenly missing
Replies: 5
Views: 5695

Re: Config settings suddenly missing

A guess would be that something happened to put something wrong into the file, and then when the engine was started, it stripped out any lines it thought had errors. You can just copy and paste lines out of settings-default.cfg to get the other settings back.
by AnyOldName3
25 Feb 2019, 18:50
Forum: General Development
Topic: Changelog policy again
Replies: 6
Views: 4022

Re: Changelog policy again

It needs as many line breaks as you have context lines configured in git (I think three in either direction is the default). I'm also not sure how it copes when two commits add four lines (entry plus three line breaks) each in the same place as that might or might not automatically trigger a merge c...
by AnyOldName3
24 Feb 2019, 01:52
Forum: General Development
Topic: Changelog policy again
Replies: 6
Views: 4022

Re: Changelog policy again

Alternatively, maybe we could do something where PRs that add features are supposed to have a changelog entry in the first post (we'd probably want to set up a PR/MR template that makes it clear). The CI or person doing the merge or something like that could then automatically add the changelog entr...
by AnyOldName3
24 Feb 2019, 01:48
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 92356

Re: Followers of shadows, the day has come!

You've tried with the split point uniform logarithmic ratio at 1.0, right? Also, disabling terrain shadows is an option for a reason.
by AnyOldName3
23 Feb 2019, 18:41
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 92356

Re: Followers of shadows, the day has come!

I've done lots of testing with 100x the default value, so it should work okay-ish once the log ratio is set to one-ish.
by AnyOldName3
22 Feb 2019, 15:52
Forum: Support
Topic: [Solved] Should water shader look like this?
Replies: 7
Views: 4316

Re: Should water shader look like this?

What happens if you set the refraction scale setting back to 1.0?
by AnyOldName3
22 Feb 2019, 15:46
Forum: General Development
Topic: MacOS, OpenGL, and OpenMW
Replies: 6
Views: 4471

Re: MacOS, OpenGL, and OpenMW

MoltenVK has been made into an open standard, so Vulkan applications can run when only Metal is provided. There are OpenGL to Vulkan wrappers, too. Worst case scenario, if MacOS ever truly drops OpenGL support, there'll be ways of getting it through layers upon layers of wrappers. This sounds error-...
by AnyOldName3
20 Feb 2019, 00:34
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 325230

Re: Elder-scrolls IV Oblivion

OSG definitely had limitations with skinning, so we had to roll our own system there. Not using the system provided by the graphics library isn't the end of the world.
by AnyOldName3
17 Feb 2019, 16:03
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 277
Views: 175254

Re: Lysol's normal mapped texture packs

I'm not sure I'd even sink the mortar that much - looking at the no-parallax pictures, it looks like the stones are rough on the faces but have straight, sharp edges. If the mortar was nearly flush (i.e. as if someone had put the stones together than scraped off the excess with a finger or trowel so...