Search found 2554 matches
- 26 Feb 2019, 03:51
- Forum: Support
- Topic: Config settings suddenly missing
- Replies: 5
- Views: 5695
Re: Config settings suddenly missing
It should be in the same directory as the OpenMW executable, e.g. C:\Program Files\OpenMW 0.44\settings-default.cfg on Windows. You've definitely found the OpenMW executable on its own without settings-default.cfg? If so, that's probably indicative of a bigger problem.
- 25 Feb 2019, 19:24
- Forum: Support
- Topic: Config settings suddenly missing
- Replies: 5
- Views: 5695
Re: Config settings suddenly missing
A guess would be that something happened to put something wrong into the file, and then when the engine was started, it stripped out any lines it thought had errors. You can just copy and paste lines out of settings-default.cfg to get the other settings back.
- 25 Feb 2019, 18:50
- Forum: General Development
- Topic: Changelog policy again
- Replies: 6
- Views: 4022
Re: Changelog policy again
It needs as many line breaks as you have context lines configured in git (I think three in either direction is the default). I'm also not sure how it copes when two commits add four lines (entry plus three line breaks) each in the same place as that might or might not automatically trigger a merge c...
- 24 Feb 2019, 01:52
- Forum: General Development
- Topic: Changelog policy again
- Replies: 6
- Views: 4022
Re: Changelog policy again
Alternatively, maybe we could do something where PRs that add features are supposed to have a changelog entry in the first post (we'd probably want to set up a PR/MR template that makes it clear). The CI or person doing the merge or something like that could then automatically add the changelog entr...
- 24 Feb 2019, 01:48
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 92356
Re: Followers of shadows, the day has come!
You've tried with the split point uniform logarithmic ratio at 1.0, right? Also, disabling terrain shadows is an option for a reason.
- 23 Feb 2019, 18:41
- Forum: News
- Topic: Followers of shadows, the day has come!
- Replies: 72
- Views: 92356
Re: Followers of shadows, the day has come!
I've done lots of testing with 100x the default value, so it should work okay-ish once the log ratio is set to one-ish.
- 22 Feb 2019, 15:52
- Forum: Support
- Topic: [Solved] Should water shader look like this?
- Replies: 7
- Views: 4316
Re: Should water shader look like this?
What happens if you set the refraction scale setting back to 1.0?
- 22 Feb 2019, 15:46
- Forum: General Development
- Topic: MacOS, OpenGL, and OpenMW
- Replies: 6
- Views: 4471
Re: MacOS, OpenGL, and OpenMW
MoltenVK has been made into an open standard, so Vulkan applications can run when only Metal is provided. There are OpenGL to Vulkan wrappers, too. Worst case scenario, if MacOS ever truly drops OpenGL support, there'll be ways of getting it through layers upon layers of wrappers. This sounds error-...
- 20 Feb 2019, 00:34
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325230
Re: Elder-scrolls IV Oblivion
OSG definitely had limitations with skinning, so we had to roll our own system there. Not using the system provided by the graphics library isn't the end of the world.
- 17 Feb 2019, 16:03
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 277
- Views: 175254
Re: Lysol's normal mapped texture packs
I'm not sure I'd even sink the mortar that much - looking at the no-parallax pictures, it looks like the stones are rough on the faces but have straight, sharp edges. If the mortar was nearly flush (i.e. as if someone had put the stones together than scraped off the excess with a finger or trowel so...