Search found 102 matches
- 09 Mar 2017, 12:58
- Forum: General
- Topic: OSG ShadowMap
- Replies: 5
- Views: 3502
Re: OSG ShadowMap
I assume shadows are supposed to be in 1.0, because the idea is to have all the features of the original engine, but I have no idea if it would be done using this method or not.
- 09 Mar 2017, 12:49
- Forum: Support
- Topic: (Solved) Why does Bloodmoon.esm require Tribunal.esm?
- Replies: 7
- Views: 6564
(Solved) Why does Bloodmoon.esm require Tribunal.esm?
Looks like this was intentionally added. https://bugs.openmw.org/projects/openmw/repository/revisions/63af9d848a5ca9dba169ff2cd4c957cdd0957cdd The original engine does not require Tribunal.esm for Bloodmoon.esm. In fact as I was playing Bloodmoon.esm I chose to play with only that and Morrowind.esm ...
- 09 Mar 2017, 12:05
- Forum: General
- Topic: OSG ShadowMap
- Replies: 5
- Views: 3502
Re: OSG ShadowMap
Seems not
- 22 Feb 2017, 15:31
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 982026
Re: OpenMW Nightly builds
Looks like the nightly is on the newest code now.
- 21 Feb 2017, 13:36
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 982026
Re: OpenMW Nightly builds
The only one I know of is the one on the first page of this thread, and it installs fine for me. It's a little old, though. It looks like the automatic builds stopped when the version of Bullet used was changed.
- 20 Feb 2017, 12:57
- Forum: General Development
- Topic: Accessing dialoguemanagerimp.cpp
- Replies: 9
- Views: 3951
Re: Accessing dialoguemanagerimp.cpp
I meant to run the post-install Visual Studio with administrative privileges. When you run before_script.msvc.sh, it should make a "OpenMW.sln" file for you, which you will open with Visual Studio. When you do so, you'll see on the left, in the "Solution Explorer," different part...
- 19 Feb 2017, 19:37
- Forum: General Development
- Topic: Accessing dialoguemanagerimp.cpp
- Replies: 9
- Views: 3951
Re: Accessing dialoguemanagerimp.cpp
I have "C:\Program Files\CMake\bin\" in my path, so that should be the correct one. Make sure the slash in the path is the right direction, \ not /. Edit: I mentioned my 7-Zip path as well, but yours should be fine, or the script wouldn't have gotten as far as it did. If it still doesn't w...
- 19 Feb 2017, 19:09
- Forum: General Development
- Topic: Accessing dialoguemanagerimp.cpp
- Replies: 9
- Views: 3951
Re: Accessing dialoguemanagerimp.cpp
My best guess is that you don't have CMake in your "path." If you don't know how, try looking here http://www.computerhope.com/issues/ch000549.htm, or just choose to let CMake put itself in your path when you run the installation program for it. If that's not it, I'm not sure what's wrong....
- 19 Feb 2017, 16:42
- Forum: General Development
- Topic: Accessing dialoguemanagerimp.cpp
- Replies: 9
- Views: 3951
Re: Accessing dialoguemanagerimp.cpp
Another, more manual way: If all you care about is that one change, it's a simple change you can see here
https://github.com/OpenMW/openmw/pull/1183/files
If you're building OpenMW from source anyway, I would use the latest GitHub code, but if you don't want to do that, just copy the above change.
https://github.com/OpenMW/openmw/pull/1183/files
If you're building OpenMW from source anyway, I would use the latest GitHub code, but if you don't want to do that, just copy the above change.
- 19 Feb 2017, 11:11
- Forum: General Development
- Topic: Where do I start?
- Replies: 5
- Views: 3293
Re: Where do I start?
I think most of the low fruit has been picked on the engine side of OpenMW Maybe, but I suspect there are quite a few little things that could use fixing, but just haven't been noticed or reported yet. I come across them while working on or testing other issues. But I would say to first consider th...