The Threadpsi29a wrote:......example cc99cii has a working branch ..............
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- 06 Feb 2017, 09:33
- Forum: General
- Topic: What can OMW physics do?
- Replies: 9
- Views: 9364
Re: What can OMW physics do?
This in fact one of the things on my evergrowing wishlist i do hope that we can retain the organiztion power of the staticiness, like making pillow forts with the stacking mechanic.
- 15 Dec 2016, 08:30
- Forum: Feature Requests and Suggestions
- Topic: Concerning save files
- Replies: 18
- Views: 9991
Re: Concerning save files
I'm interested to know whether Bethesda's saves do in fact use compression, and if OpenMW could/should do the same. At the same time, the OpenMW saving process itself could probably be reviewed to see if it's as efficient as it can be. They Do Wyre bash is currently deciphering it looks like LZ4. W...
- 06 Dec 2016, 05:00
- Forum: Support
- Topic: Right Analog Stick
- Replies: 6
- Views: 4348
Re: Right Analog Stick
gamecontrollerdb.txt i believe is the name of itStaggerLee42 wrote:
but I'm uncertain what text files, where they are, and what I would need to edit?
on windows it is in OpenMW's root folder not sure about Linux and OSX.
- 25 May 2016, 02:54
- Forum: Feature Requests and Suggestions
- Topic: auto attack toggle
- Replies: 20
- Views: 13064
Re: auto attack toggle
It would also be neat if the weapon damage system was reworked a bit so that 'Always Use Best Attack' did not have any reason to exist. (Like making it so that free space was needed for some attacks? Or maybe so that different attacks also have different miss chances? Not great ideas, but this need...
- 01 May 2016, 23:03
- Forum: General
- Topic: Morrowind confessions
- Replies: 59
- Views: 29400
Re: Morrowind confessions
It is in my opinion the best TES game, Daggerfall was good in theory(DaggerXL keeping that hope alive barely) but poorly excuted, skyrim and oblivion where dumb downed RPGs.
PS. The main quest isn't the reason the game is good but you probably knew that
PS. The main quest isn't the reason the game is good but you probably knew that
- 01 May 2016, 22:58
- Forum: General
- Topic: Is openmw compatible with MGSO
- Replies: 19
- Views: 12161
Re: Is openmw compatible with MGSO
MGSO, the data files are stored in data.7z(might be data.exe but you can force 7zip to unzip it) IIRC.
- 14 Apr 2016, 06:16
- Forum: Off Topic
- Topic: just a small question
- Replies: 2
- Views: 2098
Re: just a small question
Welcome, im very new to openmw, but does openmw have the script extender implemented ? because i want to try mods that uses Mwse in openmw. So the answer is no, but Zini(project lead) said that he plans on make aliases for the scripts that use mwse, so some scripts will run on OpenMW.(those plans mi...
- 17 Mar 2016, 09:49
- Forum: General
- Topic: Cell preloading
- Replies: 92
- Views: 43458
Re: Cell preloading
This feature is just removing the loading on cell transitions at the cost of cpu and memory usage.
is the equivalent to ugridtoload in the script capacity while is the graphics side if that makes sense.
Code: Select all
exterior cell load distance = *
Code: Select all
viewing distance = ****
- 03 Mar 2016, 11:04
- Forum: Off Topic
- Topic: Android programming and Flappy Bird
- Replies: 12
- Views: 7257
Re: Android programming and Flappy Bird
Make sure Jiub doesn't kill you.
- 03 Mar 2016, 11:01
- Forum: Feature Requests and Suggestions
- Topic: On Target enchantment Cast On Strike behavior
- Replies: 7
- Views: 4361
Re: On Target enchantment Cast On Strike behavior
The mod did it in a hackish way.(it showed the creatures healthbar)