Search found 82 matches

by Pop000100
06 Feb 2017, 09:33
Forum: General
Topic: What can OMW physics do?
Replies: 9
Views: 9364

Re: What can OMW physics do?

This in fact one of the things on my evergrowing wishlist i do hope that we can retain the organiztion power of the staticiness, like making pillow forts with the stacking mechanic.
psi29a wrote:......example cc99cii has a working branch ..............
The Thread
by Pop000100
15 Dec 2016, 08:30
Forum: Feature Requests and Suggestions
Topic: Concerning save files
Replies: 18
Views: 9991

Re: Concerning save files

I'm interested to know whether Bethesda's saves do in fact use compression, and if OpenMW could/should do the same. At the same time, the OpenMW saving process itself could probably be reviewed to see if it's as efficient as it can be. They Do Wyre bash is currently deciphering it looks like LZ4. W...
by Pop000100
06 Dec 2016, 05:00
Forum: Support
Topic: Right Analog Stick
Replies: 6
Views: 4348

Re: Right Analog Stick

StaggerLee42 wrote:
but I'm uncertain what text files, where they are, and what I would need to edit?
gamecontrollerdb.txt i believe is the name of it
on windows it is in OpenMW's root folder not sure about Linux and OSX.
by Pop000100
25 May 2016, 02:54
Forum: Feature Requests and Suggestions
Topic: auto attack toggle
Replies: 20
Views: 13064

Re: auto attack toggle

It would also be neat if the weapon damage system was reworked a bit so that 'Always Use Best Attack' did not have any reason to exist. (Like making it so that free space was needed for some attacks? Or maybe so that different attacks also have different miss chances? Not great ideas, but this need...
by Pop000100
01 May 2016, 23:03
Forum: General
Topic: Morrowind confessions
Replies: 59
Views: 29400

Re: Morrowind confessions

It is in my opinion the best TES game, Daggerfall was good in theory(DaggerXL keeping that hope alive barely) but poorly excuted, skyrim and oblivion where dumb downed RPGs.

PS. The main quest isn't the reason the game is good but you probably knew that :)
by Pop000100
01 May 2016, 22:58
Forum: General
Topic: Is openmw compatible with MGSO
Replies: 19
Views: 12161

Re: Is openmw compatible with MGSO

MGSO, the data files are stored in data.7z(might be data.exe but you can force 7zip to unzip it) IIRC.
by Pop000100
14 Apr 2016, 06:16
Forum: Off Topic
Topic: just a small question
Replies: 2
Views: 2098

Re: just a small question

Welcome, im very new to openmw, but does openmw have the script extender implemented ? because i want to try mods that uses Mwse in openmw. So the answer is no, but Zini(project lead) said that he plans on make aliases for the scripts that use mwse, so some scripts will run on OpenMW.(those plans mi...
by Pop000100
17 Mar 2016, 09:49
Forum: General
Topic: Cell preloading
Replies: 92
Views: 43458

Re: Cell preloading

This feature is just removing the loading on cell transitions at the cost of cpu and memory usage.

Code: Select all

exterior cell load distance = *
is the equivalent to ugridtoload in the script capacity while

Code: Select all

viewing distance = ****
is the graphics side if that makes sense.
by Pop000100
03 Mar 2016, 11:04
Forum: Off Topic
Topic: Android programming and Flappy Bird
Replies: 12
Views: 7257

Re: Android programming and Flappy Bird

Make sure Jiub doesn't kill you.
by Pop000100
03 Mar 2016, 11:01
Forum: Feature Requests and Suggestions
Topic: On Target enchantment Cast On Strike behavior
Replies: 7
Views: 4361

Re: On Target enchantment Cast On Strike behavior

The mod did it in a hackish way.(it showed the creatures healthbar)