Search found 82 matches
- 18 Apr 2019, 23:16
- Forum: General
- Topic: Race height/weight limited to minimum of 0.5 scale
- Replies: 10
- Views: 9468
Re: Race height/weight limited to minimum of 0.5 scale
I've been trying to find this limitation in code, so far without any success. It feels artificial, although I'm not sure if it's necessary for some Morrowind fixes or mods. it is for a mod that was broken by the unreplicated behavior because it can't use it a variable store, Morrowind resets scale ...
- 27 Jan 2019, 08:58
- Forum: Off Topic
- Topic: Gaming mouse
- Replies: 20
- Views: 18985
Re: Gaming mouse
have only used a microsoft mouse 3500 i think, Razer Naga 2014, and Logitech 403 Prodigy, liked Razer Naga was good but after 4 years of use it has a wonky scroll wheel and some buttons have lost some sensitivity, i use the Logitech for my laptop and as a back up and i have been very happy with it, ...
- 27 Nov 2018, 04:22
- Forum: Support
- Topic: Water Shader turns into a pixelated mess
- Replies: 31
- Views: 10935
Re: Water Shader turns into a pixelated mess
I also use a AMD GPU(R9 390) with 18.5.1 drivers and get this issue.
- 16 Oct 2018, 04:41
- Forum: Support
- Topic: Shining tankards, windows, beds, and shelves.
- Replies: 1
- Views: 1333
Re: Shining tankards, windows, beds, and shelves.
here is a guide on converting those kind of mods, I'm no expert though so i don't know how much further help ill be.
- 06 Oct 2018, 05:27
- Forum: Support
- Topic: Can a script tell Morrowind and OpenMW apart?
- Replies: 20
- Views: 11645
Re: Can a script tell Morrowind and OpenMW apart?
Morrowind only uses the compiled bytecode of a script. OpenMW only uses the source of a script. You could base something off that. Also, TESCS compiler "eats" some script mistakes OpenMW considers unacceptable. As for the script itself, any other discrepancies that are not caused by Morro...
- 08 Jul 2018, 04:57
- Forum: Organisation and Planning
- Topic: Post 1.0 Plans
- Replies: 91
- Views: 111474
Re: Post 1.0 Plans
akortunov, he worked on a few animation related PRs maybe he knows more about it.
- 20 Apr 2018, 09:32
- Forum: Other Forks and Ports
- Topic: Can I mod OpenMW on android?
- Replies: 23
- Views: 25847
Re: Can I mod OpenMW on android?
just the instructions with .esp instead of .esm, that should work.
- 22 Feb 2018, 02:57
- Forum: Feature Requests and Suggestions
- Topic: Subdivided Exterior Grid
- Replies: 10
- Views: 14937
Re: Subdivided Exterior Grid
preloading exists for OpenMW, and it helps with stuttering alot but yes there is a high RAM cost.
- 11 Dec 2017, 07:11
- Forum: General
- Topic: Two bug reports on reddit
- Replies: 21
- Views: 15757
Re: Two bug reports on reddit
http://mw.modhistory.com/download-90-6521 that is the latest version of the mod Chris mentioned.
- 02 Nov 2017, 11:01
- Forum: Off Topic
- Topic: Worst birthsign in Morrowind?
- Replies: 3
- Views: 3508
Re: Worst birthsign in Morrowind?
I think Serpent is the only one, i haven't used in a build.
Lord is good when your starting out and going more of warrior and don't have Restoration to get better healing.
Lord is good when your starting out and going more of warrior and don't have Restoration to get better healing.