Search found 53 matches

by SGMonkey
21 Feb 2014, 12:55
Forum: General
Topic: Multiple installs
Replies: 13
Views: 7464

Re: Multiple installs

That does indeed work. Its not 100% ideal however. It gives multiple master files and simply merges all the plugins into one list. Which is fine for testing stuff out and what not.
by SGMonkey
21 Feb 2014, 12:24
Forum: General
Topic: Multiple installs
Replies: 13
Views: 7464

Re: Multiple installs

In what file are you setting that? D:\Users\USERNAME\Documents\My Games\openmw\launcher.cfg I suspect, if there are multiple installations of MW, OpenMW won't see most of them, since it only looks in specific places. Adjusting the data= entry in the user openmw.cfg file should do the job. Which lin...
by SGMonkey
21 Feb 2014, 10:55
Forum: General
Topic: Multiple installs
Replies: 13
Views: 7464

Re: Multiple installs

I have tried setting the first run to true, but it still doesn't give me the option to choose an install directory.
by SGMonkey
21 Feb 2014, 01:33
Forum: General
Topic: Multiple installs
Replies: 13
Views: 7464

Re: Multiple installs

Ok. Uninstalled, deleted user data. Tried again and clicked skip and it just loaded the launcher with the Morrowind.esm in the data files page. No option to choose where to import from. Using the windows 64 bit version. Also, for whatever reason, keyring.esp is listed below Morrowind.esm. http://i.i...
by SGMonkey
21 Feb 2014, 01:06
Forum: General
Topic: Multiple installs
Replies: 13
Views: 7464

Multiple installs

Hi all, dumb question time. I was playing around with OpenMW 1.8 as i wanted to test a mod far away from 0,0 on the grid. When I first fired up OpenMW it gave me an option to import an existing .ini, but it didn't give me a choice of which one. Myself, and I'm sure many others out there, have multip...
by SGMonkey
19 Jan 2014, 07:41
Forum: Feature Requests and Suggestions
Topic: Antialiasing
Replies: 6
Views: 5041

Re: Antialiasing

Ba dum tsh!
by SGMonkey
19 Jan 2014, 07:39
Forum: General
Topic: Specularity maps, Motion blur and Physics
Replies: 26
Views: 16602

Re: Specularity maps, Motion blur and Physics

Can't agree more myself. Although. It would be nice to have both methods implemented. The modding community would show you what is more popular.
by SGMonkey
19 Jan 2014, 06:39
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 38545

Re: Terrain Tunneling/Arching

EU4 is looking very promising. I just hope they allow access to C++ now hat they have done away with Unreal Script. As for landscapes, both UE3 and UE4 can handle landscapes much bigger than what we've seen in any Bethesda game so far. Also, the painting holes idea is a much better idea than voxels,...
by SGMonkey
18 Jan 2014, 20:21
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 38545

Re: Terrain Tunneling/Arching

I think the easiest and most practical way to do caves is the way its done with the landscape system in UE3. I really wish bethesda had taken up using this a long time a go as its so damn simple and removes all those immersion breaking loading screens. Far Cry 3 does the same thing. You don't notice...
by SGMonkey
18 Jan 2014, 20:14
Forum: Feature Requests and Suggestions
Topic: Antialiasing
Replies: 6
Views: 5041

Re: Antialiasing

BlueFootedBooby wrote:,,,is like pissing in an ocean of piss
What if you're pissing blood?