Search found 14 matches
- 28 Dec 2019, 02:12
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326406
Re: Elder-scrolls IV Oblivion
FYI, I finally got around to making a GIMP python plugin to fully test and confirm the forward and reverse algorithm for compositing the Face Textures: https://github.com/ponyrider0/gimp-facegen-plugin screenshots here: https://www.patreon.com/posts/gimp-facegen-32657884 (base texture) * (age map / ...
- 11 Oct 2019, 20:32
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326406
Re: Elder-scrolls IV Oblivion
Alright, I did some testing: It appears that the background pixel data in the detail / age map for Uriel Septim is about "424242h". This would match up with the division by 64 (40h) prior to multiplication with the base texture. The GIMP's standard "multiply" layer option seems t...
- 11 Oct 2019, 19:38
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326406
Re: Elder-scrolls IV Oblivion
Recently I got a bit of spare time to tackle facegen again. I'm currently stuck with the texture handling and I would like some help from people with texture knowledge. .... How would one go about applying the NPC_ texture and age related texture to the Imperial base headhuman.dds texture? Looking ...
- 15 Jun 2019, 06:41
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 326406
Re: Elder-scrolls IV Oblivion
Hi, I know I'm a little late to the discussion since my fork (https://github.com/ponyrider0/openmw) was first mentioned on this thread. FYI, I've finally rewritten my fork's Readme with technical details so that other people can more easily figure out what exactly it is that I've been doing. Anyway,...