Search found 70 matches
- 13 Mar 2020, 20:57
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
Not sure about that but .bsa archives probably have some compression, so use that instead of .zip.
- 12 Mar 2020, 12:16
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
So that problem with normal maps on android is just that gl_TextureMatrix[number] in shaders doesnt contain any data or have bad ones (gl4es issue? Possible to fix?) Another one is in object_fragment, something is wrong with "(passTangent.w > 0) ? -1.f : 1:f" replacing it with 1.f works.
- 20 May 2019, 18:32
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
How you mean "alpha is black", some specular maps show as black textures, i disabled them.
- 19 May 2019, 19:59
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
Note 9 here, this works only in es2, on es1 purple textures and without specular, but normal and parallax seems to work with lysol texture packs and Lougian's landscape retexture (for openmw).
There is only 4 changes in those files (where it store and use uvmaps).
There is only 4 changes in those files (where it store and use uvmaps).
- 19 May 2019, 17:11
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
Hello, if someone is interested, here is modified shader that fix normal and specular maps.
- 15 May 2019, 07:39
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
It looks like loading bumpmaps from _n/_nh/_spec files is broken, it use first texture it found as diffuse map and dont load rest of files. Ending with blue textures, affecting only objects, terrain seems to load fine.
- 13 May 2019, 08:48
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
Please can you change that resource directory to omw folder on sdcard? /data is not acessible without root, i just wanna try edit some shader files.
- 12 May 2019, 12:56
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
Hello, where can i find resources folder? in android/data is no folder for omw and on sdcard is only config and saves.
- 08 May 2019, 13:51
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
I think proper gl es support may fix those graphical problems like shadows and normal/specular maps and improve performance, but i dont know how much different ogl and ogl es is, and how much work it may be. Also vulkan scene graph is in development, maybe it may be implemented to openmw in future. ...
- 07 May 2019, 14:57
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 321184
Re: Android part 2
Hello, must report that water is broken completly on es1 renderer and working only on es2 if water shader is enabled, if disabled its broken again(not only in this build, but in all of them i think. Tested on note 8 and 9 exynos). Also cant get bump mapped textures and shadows to work, but its not b...