Search found 107 matches
- 11 Mar 2016, 13:37
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
Well I found the problem but not the solution. It only appears with vanilla male hand mesh, and not with female version. The reason is that the female version is much more thinner in mesh then the male that are more thicker. So again skinning problem, the ring finger is pulling the middle finger ver...
- 11 Mar 2016, 01:01
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
Sadly not even vanilla skeleton is giving me 100% accurate result, I uploaded on Nexsus resource and description of things that are bugging me. Also I added new video you can check it all here: http://www.nexusmods.com/morrowind/mods/44125/? The only solution that I see is to make new custom skeleto...
- 09 Mar 2016, 14:24
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
Deleted file, no need I think I made it work!
- 09 Mar 2016, 10:02
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
I send that just for testing because I could not export body .nif with animation from Max. I'm gonna check Blender exporting today afternoon probably.
- 09 Mar 2016, 01:11
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
- 07 Mar 2016, 23:10
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
Did you try it, is it working with Blender?
- 06 Mar 2016, 21:58
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
Does two fails are from vanilla Morrowind .bsa. Nif contains vanilla skeleton and hand mesh (without any animation) in T pose that I need to import first, and when I do on top of that I import vanilla .kf xbase_anim.1st that contains all of the 1st person animation data, so that skeleton pick up all...
- 05 Mar 2016, 23:32
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
Yes that's exactly what I need nif+xnif+kf, I mean I only need kf but when exporting correctly I get does two nif also with better bodies for example, but not with vanilla skeleton. I'm gonna check that installation on Tuesday because I'm currently on some deadlines. Here is nif and kf for Blender, ...
- 05 Mar 2016, 00:46
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
Working in Blender is out of the question, since I have no clue how to even navigate in that app, and I have no desire to learn it at all. I can use Max instead of Maya what I do, and I need Max only for exporting files because I animate in Motionbuilder. These days I was looking into this stuff, an...
- 01 Mar 2016, 16:16
- Forum: Join the team
- Topic: Looking to improve animations
- Replies: 40
- Views: 47669
Re: Looking to improve animations
I'm pretty much stuck with animation for know, when I wanted to redone hand to hand I realise that I can't pose the hands in a desire position like fist, and I did not pay attention to skinning mesh topology at all, and it is not that good. Other choice was to use better bodies but the thumb also ha...