It is an MWSE mod, so no.Amgarrak wrote: ↑29 Jan 2023, 11:27 Hello, can you make support for this mod? https://www.nexusmods.com/morrowind/mod ... posts&BH=0
Search found 863 matches
- 30 Jan 2023, 06:33
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 198219
Re: OpenMW 0.48.0
- 20 Jan 2023, 09:03
- Forum: General Development
- Topic: VulkanSceneGraph
- Replies: 7
- Views: 6200
- 07 Jan 2023, 19:16
- Forum: Support
- Topic: omwaddon vs omwscripts
- Replies: 6
- Views: 1207
- 06 Jan 2023, 08:18
- Forum: Support
- Topic: omwaddon vs omwscripts
- Replies: 6
- Views: 1207
Re: omwaddon vs omwscripts
How can that be? 0.48 was not officially released, it is in a release candidate phase in a last half of year. But it does not prevent people from creating Lua mods (which require 0.48 or even bleeding-edge builds). assuming you are telling me that all these mods with the omwscripts are lua mods, th...
- 06 Jan 2023, 08:09
- Forum: Support
- Topic: Shaders and vfs
- Replies: 4
- Views: 1809
Re: Shaders and vfs
Ok thank you. Is there a way I can configure them to be used without actually dropping them into my main data folder? As it was said above, post-processing shaders can be installed just as any other mod to the separate directory listed in the "openmw.cfg". Such separate directory would co...
- 06 Jan 2023, 07:58
- Forum: Support
- Topic: omwaddon vs omwscripts
- Replies: 6
- Views: 1207
Re: omwaddon vs omwscripts
Make sure that you use 0.48 instead of 0.47 (which does not support Lua at all).
- 05 Jan 2023, 09:12
- Forum: Support
- Topic: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
- Replies: 7
- Views: 1528
Re: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
The PATH reported above is the actual current PATH, retrieved by the getenv("PATH") C function. It is what you pass to OpenMW when you launch it.Calibration wrote: ↑04 Jan 2023, 17:47 The actual full contents of the PATH variable is not what is being reported in the crash log as my current PATH (see first post).
- 04 Jan 2023, 14:37
- Forum: Support
- Topic: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
- Replies: 7
- Views: 1528
Re: Game Crashes on MacOS 0.48 RC4 (Intel) whenever I use a stiltstrider
Either add a /usr/local/bin to the PATH variable or add a symlink for GDB to /usr/bin
Yes. Forum is a bad place to track bugs.
- 03 Jan 2023, 12:09
- Forum: General Development
- Topic: shadows against the walls
- Replies: 4
- Views: 1748
Re: shadows against the walls
This screenshot was taken in old ebonheart (in tamriel rebuilt) with openmw 0.48 RC4, but it's the same in seyda nihyn in openmw 0.47. The first screenshot seems to be OK. Such situation happen when object/terrain shadows are disabled - NPCs themselves cast shadows, but a platform/hill on which the...
- 11 Dec 2022, 15:51
- Forum: Support
- Topic: Can I change the behaviour of the shortcut keys in OpenMW?
- Replies: 3
- Views: 755
Re: Can I change the behaviour of the shortcut keys in OpenMW?
A toggle UI and a screenshot buttons are configurable just as any other shourtcuts via the Options menu. You can assign them to any buttons you want.
No, you will have to use two separate keys.