Search found 23 matches

by Wolvman
05 Dec 2015, 17:58
Forum: Feature Requests and Suggestions
Topic: Sound Effect Features and Changes
Replies: 5
Views: 4166

Re: Sound Effect Features and Changes

If the vanilla game uses DefaultLand, OpenMW should as well. You can check by making a simple mod that changes the sound file DefaultLand uses, and see if it changes in vanilla. Looking at our code, it would make sense to use DefaultLand for NPCs (we already use DefaultLandWater when landing in wat...
by Wolvman
05 Dec 2015, 05:24
Forum: Feature Requests and Suggestions
Topic: Sound Effect Features and Changes
Replies: 5
Views: 4166

Sound Effect Features and Changes

Hi everyone, I wasn't sure whether to put this under the OpenMW-CS section or here so hopefully it's in the right place :) . Anyways I'm currently in the middle of working on an OpenMW exclusive mod (.omwaddon file) that replaces all of the original sounds of Morrowind with the higher quality equiva...
by Wolvman
13 Dec 2013, 19:08
Forum: Feature Requests and Suggestions
Topic: Clothing slots
Replies: 5
Views: 3942

Re: Clothing slots

This would be such an amazing improvement to the game. The ability to mod in sheaths alone would be a game changer for me.
by Wolvman
22 Mar 2013, 05:33
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 104402

Re: OpenMW 0.22.0

EDIT: Okay, might as well post what I found in the case that this proves to be useful for someone else. For whatever reason if I change the Ambient Sunrise Color settings under the Weather Blight section of the INI from 061,040,040 to 020,014,014 it causes that crash I mentioned above. Once I replac...
by Wolvman
22 Mar 2013, 03:58
Forum: Organisation and Planning
Topic: OpenMW 0.22.0
Replies: 248
Views: 104402

Re: OpenMW 0.22.0

Thought I should go ahead and report this here real quick. I just downloaded the 64-bit version of 0.22 from Ace's link and it keeps crashing whenever I try to load it. The only thing checked off in the mod list is Morrowind's esm file. The previous versions of OpenMW did not crash on me so either I...
by Wolvman
14 Nov 2012, 18:15
Forum: Feature Requests and Suggestions
Topic: Quick Scripting Suggestion
Replies: 4
Views: 3017

Re: Quick Scripting Suggestion

I for one would certainly be happy with improved alternatives to this system. Whatever works as long as it gets the job done. :D
by Wolvman
14 Nov 2012, 17:52
Forum: Feature Requests and Suggestions
Topic: Quick Scripting Suggestion
Replies: 4
Views: 3017

Re: Quick Scripting Suggestion

Ah, I understand. I have one more question however. Would it be possible for modders with knowledge of C++ to be able to program such scripting functions into OpenMW themselves at some point, perhaps through an engine based plugin if not directly? I ask because I'll be taking a few college courses o...
by Wolvman
14 Nov 2012, 00:22
Forum: Feature Requests and Suggestions
Topic: Quick Scripting Suggestion
Replies: 4
Views: 3017

Quick Scripting Suggestion

Hey everyone. I was wondering if the OpenMW team is planning on adding any sort of automatic script attaching functions to the game at some point. By that I mean a way to have a desired script(s) attach to NPCs/Creatures/Activators/Ect. automatically as they spawn around the player without messing w...
by Wolvman
16 Aug 2012, 17:44
Forum: Off Topic
Topic: Hand-to-hand Formula
Replies: 9
Views: 6278

Re: Hand-to-hand Formula

Awesome. That's great to hear :D .
by Wolvman
16 Aug 2012, 16:26
Forum: Off Topic
Topic: Hand-to-hand Formula
Replies: 9
Views: 6278

Re: Hand-to-hand Formula

Well, it seems Hrnchamd (the developer of MCP) has posted some input on the matter a few days ago. Figured a link to it might help you guys out a bit.

http://forums.bethsoft.com/topic/109721 ... -analysis/