Search found 40 matches
- 29 Sep 2020, 17:14
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1040602
Re: OpenMW Nightly builds
Oh, derp. The generic linux nightlies are what I meant.
- 28 Sep 2020, 21:21
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1040602
Re: OpenMW Nightly builds
Nightlies have been broken for me since like June, because they link to a newer version of libBulletDynamics than is present in my distro, and the nightly doesn't ship with a copy in its libs folder.
- 20 Sep 2020, 20:56
- Forum: Organisation and Planning
- Topic: Projected release date with all currently-planned features.
- Replies: 23
- Views: 40215
Re: Projected release date with all currently-planned features.
Wasn't that around the time of the big move away from Ogre? That basically pushed everything backwards by a lot, but removed some intractable limitations that kept the old OpenMW from reaching parity with Morrowind.exe.
- 14 Sep 2020, 20:25
- Forum: TES3MP
- Topic: I have the same plugins as the server, but it says they are missing
- Replies: 1
- Views: 5711
Re: I have the same plugins as the server, but it says they are missing
Check your relevant tes3mp-client log, and see what it says was missing/incorrect. The logs should be in your config folder.
You could also paste it in a spoiler here, or on pastebin, and I'll take a look.
You could also paste it in a spoiler here, or on pastebin, and I'll take a look.
- 11 Sep 2020, 17:39
- Forum: General
- Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
- Replies: 16
- Views: 9750
- 03 Aug 2020, 17:45
- Forum: General
- Topic: How to run away from enemies?
- Replies: 10
- Views: 6816
Re: How to run away from enemies?
Step through a door between cells, drink an invis potion, summon something and get them to attack it while you scarper, levitate/jump somewhere they can't follow and move out of LOS. There are options.
Enemies in Morrowind are pretty stubborn about chasing you, though.
Enemies in Morrowind are pretty stubborn about chasing you, though.
- 20 Jul 2020, 18:50
- Forum: General Modding
- Topic: Alchemy QoL improvements?
- Replies: 4
- Views: 4966
Re: Alchemy QoL improvements?
Calislahn's River House sounds like the best best for me, thanks! I'll have to see if it works in TES3MP as well.
- 20 Jul 2020, 18:47
- Forum: Support
- Topic: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
- Replies: 4
- Views: 1825
Re: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
Yeah, that was me, I was waiting for a moderator to approve my post here, and saw your reddit post and decided to just reply there since it was faster.
- 19 Jul 2020, 19:36
- Forum: Support
- Topic: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
- Replies: 4
- Views: 1825
Re: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
Noticed this myself, it's like he's falling through the platform and ending up on the ground. I used "move z 5000" (up) and "move y 5000" (forward) a few times until he was standing on the ground in front of the platform, and he seems to have stayed there.
- 18 Jul 2020, 01:42
- Forum: General Modding
- Topic: Alchemy QoL improvements?
- Replies: 4
- Views: 4966
Alchemy QoL improvements?
Are there any mods that make alchemy easier to deal with, like alchemy ingredient jars or sorters, that work with OpenMW and/or TES3MP? With all the expansions and Tamriel Rebuilt/Province mods, there's a ton of alchemy ingredients and it becomes difficult to move so many ingredients in and out of y...