Search found 40 matches

by Mantar
29 Sep 2020, 17:14
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 1040602

Re: OpenMW Nightly builds

Oh, derp. The generic linux nightlies are what I meant.
by Mantar
28 Sep 2020, 21:21
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 1040602

Re: OpenMW Nightly builds

Nightlies have been broken for me since like June, because they link to a newer version of libBulletDynamics than is present in my distro, and the nightly doesn't ship with a copy in its libs folder.
by Mantar
20 Sep 2020, 20:56
Forum: Organisation and Planning
Topic: Projected release date with all currently-planned features.
Replies: 23
Views: 40215

Re: Projected release date with all currently-planned features.

Wasn't that around the time of the big move away from Ogre? That basically pushed everything backwards by a lot, but removed some intractable limitations that kept the old OpenMW from reaching parity with Morrowind.exe.
by Mantar
14 Sep 2020, 20:25
Forum: TES3MP
Topic: I have the same plugins as the server, but it says they are missing
Replies: 1
Views: 5711

Re: I have the same plugins as the server, but it says they are missing

Check your relevant tes3mp-client log, and see what it says was missing/incorrect. The logs should be in your config folder.
You could also paste it in a spoiler here, or on pastebin, and I'll take a look.
by Mantar
11 Sep 2020, 17:39
Forum: General
Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
Replies: 16
Views: 9750

Re: The Summer in Review: June-July-August 2020

raevol wrote: 11 Sep 2020, 00:10 I don't really see a problem here.
I'd say the problem there is with those platforms, not OpenMW's license, and the proper fix is for people to pressure them to change their ludicrous terms that prevent GPLed software from being accepted.
by Mantar
03 Aug 2020, 17:45
Forum: General
Topic: How to run away from enemies?
Replies: 10
Views: 6816

Re: How to run away from enemies?

Step through a door between cells, drink an invis potion, summon something and get them to attack it while you scarper, levitate/jump somewhere they can't follow and move out of LOS. There are options.
Enemies in Morrowind are pretty stubborn about chasing you, though.
by Mantar
20 Jul 2020, 18:50
Forum: General Modding
Topic: Alchemy QoL improvements?
Replies: 4
Views: 4966

Re: Alchemy QoL improvements?

Calislahn's River House sounds like the best best for me, thanks! I'll have to see if it works in TES3MP as well.
by Mantar
20 Jul 2020, 18:47
Forum: Support
Topic: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
Replies: 4
Views: 1825

Re: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug

Yeah, that was me, I was waiting for a moderator to approve my post here, and saw your reddit post and decided to just reply there since it was faster. :D
by Mantar
19 Jul 2020, 19:36
Forum: Support
Topic: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug
Replies: 4
Views: 1825

Re: OpenMW Nightly 0.46 Android - Punibi Yahaz Gnisis Silt Strider Caravaner Bug

Noticed this myself, it's like he's falling through the platform and ending up on the ground. I used "move z 5000" (up) and "move y 5000" (forward) a few times until he was standing on the ground in front of the platform, and he seems to have stayed there.
by Mantar
18 Jul 2020, 01:42
Forum: General Modding
Topic: Alchemy QoL improvements?
Replies: 4
Views: 4966

Alchemy QoL improvements?

Are there any mods that make alchemy easier to deal with, like alchemy ingredient jars or sorters, that work with OpenMW and/or TES3MP? With all the expansions and Tamriel Rebuilt/Province mods, there's a ton of alchemy ingredients and it becomes difficult to move so many ingredients in and out of y...