Search found 243 matches

by Br0ken
04 Jun 2017, 05:34
Forum: General Development
Topic: Combat AI: spell usage improvements
Replies: 20
Views: 11548

Re: Combat AI: spell usage improvements

Some thoughts: If player casts fire damage spell, NPC should cast Fire Shield etc. If player uses a weapon without any damaging enchantment, NPC should cast Shield. (hmm, may be enchantment check must be applied after successful hit? Otherwise, how NPC will be know what kind of enchantment on player...
by Br0ken
24 May 2017, 22:12
Forum: Support
Topic: (Solved) Will my savegame corrupt using console commands?
Replies: 4
Views: 3807

Re: Will my savegame corrupt using console commands?

Nope, it's completely save.
by Br0ken
10 May 2017, 10:12
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 52612

Re: Oculus Rift

I hate these licensing issues... :cry:
"The integration of OpenSceneGraph with our framework requires only few lines of code", so it would be great if QVR will be GPL-compatible.
by Br0ken
09 May 2017, 23:34
Forum: Feature Requests and Suggestions
Topic: Oculus Rift
Replies: 60
Views: 52612

Re: Oculus Rift

An open-source library that support variuos VR devices. Based on Qt and requires no other libraries. Looks nice!
https://github.com/marlam/qvr
by Br0ken
01 Mar 2017, 11:37
Forum: Off Topic
Topic: AMD, Vulkan and Bethesda
Replies: 4
Views: 2785

AMD, Vulkan and Bethesda

Looks like a Bethesda's next games will be use a Vulkan API and loves AMD GPU.

http://www.techradar.com/news/bethesda- ... -and-ryzen
by Br0ken
26 Feb 2017, 11:17
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 172397

Re: OpenMW 0.42.0

GPUOpen FX libraries works with DirectX 11 only.
by Br0ken
26 Feb 2017, 09:15
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 172397

Re: OpenMW 0.42.0

Pretty sure that Gameworks is not GPL compatible. And using of nVidia only libraries is a bad idea.
by Br0ken
11 Feb 2017, 22:07
Forum: General
Topic: Vulkan support
Replies: 15
Views: 11083

Re: Vulkan support

Robert Osfield of OSG write: My plan is complete the OSG-3.6 stable release and then move to the new scene graph. My intention is for the core of the new scene graph to be API agnostic, then have backends for Vulkan, OpenGL and OpenGL ES. The focus will be primarily on Vulkan in terms of making sur...
by Br0ken
05 Feb 2017, 15:55
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 172397

Re: OpenMW 0.42.0

Sounds intriguing! 8-)