Search found 243 matches
- 04 Jun 2017, 05:34
- Forum: General Development
- Topic: Combat AI: spell usage improvements
- Replies: 20
- Views: 11548
Re: Combat AI: spell usage improvements
Some thoughts: If player casts fire damage spell, NPC should cast Fire Shield etc. If player uses a weapon without any damaging enchantment, NPC should cast Shield. (hmm, may be enchantment check must be applied after successful hit? Otherwise, how NPC will be know what kind of enchantment on player...
- 24 May 2017, 22:12
- Forum: Support
- Topic: (Solved) Will my savegame corrupt using console commands?
- Replies: 4
- Views: 3807
Re: Will my savegame corrupt using console commands?
Nope, it's completely save.
- 10 May 2017, 10:12
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52612
Re: Oculus Rift
I hate these licensing issues...
"The integration of OpenSceneGraph with our framework requires only few lines of code", so it would be great if QVR will be GPL-compatible.
"The integration of OpenSceneGraph with our framework requires only few lines of code", so it would be great if QVR will be GPL-compatible.
- 09 May 2017, 23:34
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52612
Re: Oculus Rift
An open-source library that support variuos VR devices. Based on Qt and requires no other libraries. Looks nice!
https://github.com/marlam/qvr
https://github.com/marlam/qvr
- 01 Mar 2017, 12:32
- Forum: Feature Requests and Suggestions
- Topic: Oculus Rift
- Replies: 60
- Views: 52612
Re: Oculus Rift
A first progress.
http://www.vronlinux.com/articles/openm ... openhmd.57
http://www.vronlinux.com/articles/openm ... openhmd.57
- 01 Mar 2017, 11:37
- Forum: Off Topic
- Topic: AMD, Vulkan and Bethesda
- Replies: 4
- Views: 2785
AMD, Vulkan and Bethesda
Looks like a Bethesda's next games will be use a Vulkan API and loves AMD GPU.
http://www.techradar.com/news/bethesda- ... -and-ryzen
http://www.techradar.com/news/bethesda- ... -and-ryzen
- 26 Feb 2017, 11:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172397
Re: OpenMW 0.42.0
GPUOpen FX libraries works with DirectX 11 only.
- 26 Feb 2017, 09:15
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172397
Re: OpenMW 0.42.0
Pretty sure that Gameworks is not GPL compatible. And using of nVidia only libraries is a bad idea.
- 11 Feb 2017, 22:07
- Forum: General
- Topic: Vulkan support
- Replies: 15
- Views: 11083
Re: Vulkan support
Robert Osfield of OSG write: My plan is complete the OSG-3.6 stable release and then move to the new scene graph. My intention is for the core of the new scene graph to be API agnostic, then have backends for Vulkan, OpenGL and OpenGL ES. The focus will be primarily on Vulkan in terms of making sur...
- 05 Feb 2017, 15:55
- Forum: Organisation and Planning
- Topic: OpenMW 0.42.0
- Replies: 306
- Views: 172397
Re: OpenMW 0.42.0
Sounds intriguing!