Search found 40 matches

by pulion
26 Apr 2020, 17:52
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

This should fix terrain texture if using shaders, also fixed vtastek shader i uploaded before. Its compiled without --lto so it might be little slower :( https://www.mediafire.com/file/yft7uf5te881mrj/omw_shader.zip/file shaders are excellent. but in your version I can’t set my screen resolution va...
by pulion
31 Mar 2020, 23:02
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

Point it to resources folder, it must contain myui shaders and vfs folders etc. On my phone its --resources /sdcard/omw_nightly/resources Also distant terrain without objects is not that good in my opinion. That objects poping killing me. Little update, more working mods and can set gamma in settin...
by pulion
31 Mar 2020, 07:38
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

Sisah wrote: 30 Mar 2020, 09:22 No need to compile anything, just unpack resource folder somewhere and add --resources /path/to/that/folder to cmdline in app
something cannot turn on the shaders. Am I entering the command correctly: --resources / storage / emulated / 0 / omw_nightly / shaders /?
by pulion
30 Mar 2020, 08:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

Try normal maped and bump maped mods (lysol packs and telvani bump maped, maybe caverns bump maped), with extended exterior cell load distance and disabled radial fog and distant terrain, for me best setting for graphic, but need a fast phone. I have a OnePlus 7 pro smartphone on SD855 8/256. But I...
by pulion
29 Mar 2020, 19:34
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

Comment it out, its not used. I get it to work somehow (that mipmap issue) probably with some settings but not sure what exactly it was :D so here is my shaders and settings cfg. Distant terrain should be disabled it seems. If it’s not difficult for you, can you share the APK file with your version...
by pulion
21 Dec 2019, 21:48
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

xyzz, good day! Is it worth waiting in the near future for the updates of the night assemblies of OpenMW?
by pulion
21 Nov 2019, 09:21
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

Thank you very much for the work done on the project. Will full support for shaders and bump mapping to the port be introduced in the near future? This would have to come from somebody other than me as I do not have time nor desire to work on these features. From what I've seen on discord, people d...
by pulion
13 Nov 2019, 13:55
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

Thank you very much for the work done on the project. Will full support for shaders and bump mapping to the port be introduced in the near future?
by pulion
15 May 2019, 13:31
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: https://forum.openmw.org/viewtopic.php?f=47&t=5957 Here is a preview: https://i.imgur.com/U6q2exP.jpg I have all of the icons if you want to use them, and if Xyzz or any devs would like ...
by pulion
12 May 2019, 16:50
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 609
Views: 321039

Re: Android part 2

https://github.com/xyzz/openmw-android/releases/tag/0.46.0-18-nightly This is the new Nightly version of OMW. The Nightly version is a separate application that is updated to the latest OpenMW version. It uses a separate user configuration folder located at /sdcard/omw_nightly, however you can tran...