Search found 1420 matches
- 26 Mar 2012, 04:19
- Forum: Organisation and Planning
- Topic: OpenMW 0.13.0
- Replies: 209
- Views: 81521
Re: OpenMW 0.13.0
That's a great video WeirdSexy, you have a great voice, so keep making more videos m'kay?
- 26 Mar 2012, 04:01
- Forum: General Development
- Topic: OpenMW Font
- Replies: 15
- Views: 14616
Re: OpenMW Font
Yeah, I knew that, silly me! I'm always trying to keep future compatibility with total conversions and large mods in mind.
- 26 Mar 2012, 02:58
- Forum: Infrastructure
- Topic: FAQ
- Replies: 5
- Views: 3347
Re: FAQ
If it's outdated and has broken links maybe it should be fixed, eh Embrace Unity?
- 26 Mar 2012, 02:55
- Forum: General Development
- Topic: git status
- Replies: 9
- Views: 4564
Re: git status
Why don't you sticky a list of reminders at the top of this sub-forum for developers? I notice you occasionally make mini announcements here but they get lost in time.
- 26 Mar 2012, 02:53
- Forum: General Development
- Topic: OpenMW Font
- Replies: 15
- Views: 14616
Re: OpenMW Font
Are fonts used in vanilla MW referred to by name is scripts (Magic Cards and the Daedric Font) in a way that someone using Digital Monk's font creation utility can make additional "fnt" files for use in a mod or total conversion? Or, on the reverse, are they hard-coded with those names so ...
- 24 Mar 2012, 20:10
- Forum: General Development
- Topic: OGRE 1.8
- Replies: 38
- Views: 21332
Re: OGRE 1.8
Here's Ogre's page about what to do with bugs. If you haven't already registered on their forums, you should, since each one of you is working on an Ogre related project and this also gives you access to posting bugs in their bug tracker.
- 24 Mar 2012, 02:44
- Forum: General Development
- Topic: Launcher openmw.cfg problem
- Replies: 8
- Views: 3495
Re: Launcher openmw.cfg problem
Could you guys maybe release a 0.12.1 or something with this bugfix? It would be nice not having issues with the launcher, if that is indeed what this fixes.
edit: from the look of things on github I may not need to wait much longer anyway, so never mind I suppose.
edit: from the look of things on github I may not need to wait much longer anyway, so never mind I suppose.
- 23 Mar 2012, 10:17
- Forum: General Development
- Topic: Physics improvement
- Replies: 272
- Views: 85997
Re: Physics improvement
That sounds hilariously glitchy.
- 21 Mar 2012, 23:12
- Forum: General Development
- Topic: OpenMW Font
- Replies: 15
- Views: 14616
Re: OpenMW Font
PVDK, did you ever get the .fnt files located in a Morrowind installation to be usable? I know there was the question of copyright when it came to using the TTF version of Magic Cards located on the internet, but using the .fnt file that is included in an install was the plan, right? If not, Digital...
- 19 Mar 2012, 10:03
- Forum: General Development
- Topic: Dialogue GUI/System
- Replies: 105
- Views: 51621
Re: Dialogue GUI/System
If you don't remember whether quest information disappears or not, just start a new game and finish Fargoth's quest or the tax collector's quest (the one where you find the tax collector's body in a nearby bog and report it to the lady in the lighthouse). You guys are playing around with the journal...