Search found 159 matches
- 30 Apr 2019, 18:47
- Forum: TES3MP
- Topic: Custom Script - Day/Night Cycle?
- Replies: 4
- Views: 7334
Re: Custom Script - Day/Night Cycle?
Find this line in serverCore.lua: https://github.com/TES3MP/CoreScripts/blob/6cbaf2b517be72fbaae4f1eaa3f875197d502c79/scripts/serverCore.lua#L169 Add something like this to that spot, to make the timescale higher during the night: -- Pass time faster if it's night if hourFloor >= 20 or hourFloor <= ...
- 23 Apr 2019, 20:07
- Forum: Off Topic
- Topic: Modding-OpenMW.com -- Source Code Release
- Replies: 7
- Views: 6790
Re: Modding-OpenMW.com -- Source Code Release
This has made it into my Top 10 Anime Plot Twists.ModdingOpenMWdotcom wrote: ↑21 Apr 2019, 18:46 I go by johnnyhostile on IRC and Discord, please say hello if you feel like it. And have a nice day!
- 16 Apr 2019, 18:53
- Forum: TES3MP
- Topic: Connection Lost - Character-Specific
- Replies: 4
- Views: 7049
Re: Connection Lost - Character-Specific
Are you sharing faction ranks across all players in your config.lua?
- 14 Apr 2019, 10:29
- Forum: TES3MP
- Topic: Connection Lost - Character-Specific
- Replies: 4
- Views: 7049
Re: Connection Lost - Character-Specific
You seem to have manually edited your factionReputation without closing the brackets correctly. Change this: "factionReputation":{ "mages guild":5, "factionExpulsion":[], into: "factionReputation":{ "mages guild":5 }, "factionExpulsion":[],
- 04 Apr 2019, 22:21
- Forum: Support
- Topic: No audio [Windows 10]
- Replies: 6
- Views: 3309
Re: No audio [Windows 10]
Consider referring to this similar thread.
- 27 Mar 2019, 21:37
- Forum: TES3MP
- Topic: Failed to Open Audio Device on Windows 10
- Replies: 8
- Views: 11895
- 27 Mar 2019, 21:19
- Forum: TES3MP
- Topic: Failed to Open Audio Device on Windows 10
- Replies: 8
- Views: 11895
Re: Failed to Open Audio Device on Windows 10
One easy way to find out... can you install regular singleplayer OpenMW and check if the sound works fine in it?
- 23 Mar 2019, 14:13
- Forum: TES3MP
- Topic: Morrowind Comes Alive?
- Replies: 2
- Views: 6417
Re: Morrowind Comes Alive?
Why don't you try it out and report back? There are thousands and thousands of mods out there, and we're not going to get very far with threads that just ask whether specific ones work.
- 19 Mar 2019, 00:22
- Forum: Organisation and Planning
- Topic: OpenMW 0.45.0
- Replies: 379
- Views: 260245
Re: OpenMW 0.45.0
Thank you, Atahualpa.
- 09 Mar 2019, 01:10
- Forum: Off Topic
- Topic: A tale of two MP mods - openMW/TES3MP and Skyrim Together
- Replies: 14
- Views: 9225
Re: A tale of two MP mods - openMW/TES3MP and Skyrim Together
Well, it'll still be under the GPLv3, meaning OpenMW can cherrypick whatever it wants from it Not everyone's work is tidy enough to cherry pick. If they go full-on Let's squash all commits between each release so we're technically following the GPL because the source is available but it's a barrel ...