Search found 724 matches
- 09 Apr 2020, 06:56
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191548
Re: OpenMW 0.46.0
Yes, but given that MOP has been updated somewhat recently and that it's pretty popular it's expected that people will learn about openmw due to the hype on the internet, install MOP as well, then will be confused about how half their particles are gone or absent. There is rarely a similar situation...
- 08 Apr 2020, 18:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191548
Re: OpenMW 0.46.0
Some early notes: 1) Looks like Windows RC builds specifically currently have older OpenMW/osg. That's fine but still update whenever possible pls 2) Simple water is currently broken with radial fog on most (all?) devices due to the huge triangles breaking depth calculations. Not sure whether proper...
- 08 Apr 2020, 11:28
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 999961
Re: OpenMW Nightly builds
Currently not, Tab shouldn't really be bound to anything in GUIs in general at the moment, as it's often consumed by keyboard navigation feature and then can't be used for game actions. I'm considering options how to avoid upsetting players that rely on Tab for inventory (some people are) but ideall...
- 07 Apr 2020, 12:20
- Forum: Organisation and Planning
- Topic: OpenMW 0.46.0
- Replies: 213
- Views: 191548
Re: OpenMW 0.46.0
Note to packagers: OpenMW/osg 3.4 branch has been updated, so openscenegraph libraries that were based on OSGoS should be rebuilt.
- 04 Apr 2020, 13:30
- Forum: Support
- Topic: Water Shader turns into a pixelated mess
- Replies: 31
- Views: 10944
Re: Water Shader turns into a pixelated mess
Nouveau didn't seem to have this issue (the game seemed to look exactly the same as on a setup with Nvidia) but I can't check for sure atm.
2nd page of this thread shows raevol having this issue on FOSS AMD driver with Ubuntu.
2nd page of this thread shows raevol having this issue on FOSS AMD driver with Ubuntu.
- 01 Apr 2020, 13:30
- Forum: General
- Topic: Is OpenMW playable?
- Replies: 30
- Views: 17154
Re: Is OpenMW playable?
Are you you didn't have the collision for your character disabled?
- 23 Mar 2020, 09:33
- Forum: General Modding
- Topic: Does dopey Necromancy work in OpenMW?
- Replies: 6
- Views: 5007
Re: Does dopey Necromancy work in OpenMW?
That should be the issue tracker (click Bugs in the header of the website).
There'll be a huge number of mod compatibility improvements in 0.46.
There'll be a huge number of mod compatibility improvements in 0.46.
- 22 Mar 2020, 22:44
- Forum: General Modding
- Topic: Does dopey Necromancy work in OpenMW?
- Replies: 6
- Views: 5007
Re: Does dopey Necromancy work in OpenMW?
This script will never work in 0.45.0, but it will work in 0.46.0 and should presently work in the nightly builds (didn't test).
OpenMW didn't replicate the vanilla PCSkipEquip/OnPCEquip behavior until recently.
OpenMW didn't replicate the vanilla PCSkipEquip/OnPCEquip behavior until recently.
- 16 Mar 2020, 19:34
- Forum: Support
- Topic: Blind effect and partial magicka resist causes crashes
- Replies: 6
- Views: 2626
Re: Blind effect and partial magicka resist causes crashes
Non-reproducible for me on either my own builds or the latest (generic) nightly. Using Fedora 30.
The crash log isn't very informative. The function that crashes hasn't really been touched since like 0.42.0.
The crash log isn't very informative. The function that crashes hasn't really been touched since like 0.42.0.
- 11 Mar 2020, 17:30
- Forum: General Modding
- Topic: Older bump mapped mods (and how to make them work in OpenMW)
- Replies: 105
- Views: 123983
Re: Older bump mapped mods (and how to make them work in OpenMW)
Bumpmapping support, including a slightly updated documentation and an option to make environment-mapped objects look like with that option from MCP toggled on, has been merged today and should be included in tomorrow's nightlies and in the upcoming 0.46.0 release, retiring this thread at last.