Search found 40 matches

by vk1970
17 Jun 2018, 00:44
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

Substantial re-write? You do know that OpenMW post-1.0 includes the de-hardcoding right? That's still ways off, if ever. I've seen people loading F3 assets into OpenMW though right on this forum so it's definitely possible. :) Substantial rewrite would still be needed though. It's not like I'm bash...
by vk1970
17 Jun 2018, 00:08
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

At its core, Fallout is an RPG, not a true FPS and they admit that too. I honestly don't see the problem here. It's just work and the time/will to see it done. FO4 is closer to a Far Cry game with leveling than it is to an RPG, but that's an issue for another debate... Well, if you honestly think t...
by vk1970
16 Jun 2018, 20:07
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

You do realise that TES and Fallout 3/4 share the same engine right? What I am getting at is that FO is not a true FPS either, but that is needed to what we are aiming at. Adding these things like kickback/recoil are just additional game mechanics. Works with magic too... A fireball with kickback ;...
by vk1970
16 Jun 2018, 19:56
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

So aside from SciFi, which seems problematic, it seems that Bronze and Iron Age role-playing would be trivial for OpenMW, however the AI and combat mechanics would need major improvements to keep it from being tedious. Combat can certainly be scripted, in fact for different enemy types it would have...
by vk1970
16 Jun 2018, 19:42
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

Guns require ammunition and sighting and have recoil. Also do not forget about rate of fire, shell extraction, buckshot ammo and other things, which shooters usually use. OpenMW is not an engine for first-person shooters by design. Indeed, that's kind of the point, however, the question is, do thes...
by vk1970
16 Jun 2018, 18:56
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

Sorry... but I fail to see the difference between a fireball or arrow/bolt and a bullet aside from speed. Could you elaborate what is missing from our projectile system? It's less an issue of projectiles than it is with guns in general... Guns behave very differently from crossbows, bows, and magic...
by vk1970
16 Jun 2018, 18:40
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

fork in what sense, I see no problem with OpenMW in the long-term, supporting additional games. The 'great hard-decoding' should help move us into that direction, making sure that anything Morrowind specific is abstracted out. In a short-term, someone could fork OpenMW like TES3MP did to work on th...
by vk1970
16 Jun 2018, 01:32
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

wareya wrote: 16 Jun 2018, 01:26 Also it's always extremely normal for total conversions to make engine-level changes because that's how game development works.
That's kind of what I was driving at: OpenGW as a fork, as in OpenMW forked for support of SciFi stuff, unless the new scripting engine truly makes this unnecessary.
by vk1970
16 Jun 2018, 01:24
Forum: General
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 16706

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

Post-1.0, stuff like experience, skills and levelling should all be de-hardcoded, meaning that instead of being C++ code within the engine, they're handled at runtime by a script. We'll of course supply a version of the script that makes things work just like vanilla Morrowind, but you should be ab...