Search found 523 matches
- 13 Mar 2015, 21:18
- Forum: General
- Topic: TrueType font for OpenMW
- Replies: 42
- Views: 26548
Re: TrueType font for OpenMW
Except for the font there's nothing consistent about that Play-button as it is styled by the stylesheet. Same goes for the dropdown, so I don't see the problem with also using a non-system font.
- 10 Mar 2015, 20:53
- Forum: General
- Topic: TrueType font for OpenMW
- Replies: 42
- Views: 26548
Re: TrueType font for OpenMW
Currently no font is explicitly specified, so it will indeed use the system font.Zini wrote:Regarding the play button: It's not that bad. What font are we currently using? Looks pretty much like the system font on my box.
- 09 Mar 2015, 18:39
- Forum: General
- Topic: TrueType font for OpenMW
- Replies: 42
- Views: 26548
Re: TrueType font for OpenMW
Too bad. I figure shipping it for use in the launcher only is out of the question too then. I dislike the way the Play button looks right now. For the interface font I definitely agree we need a way to switch fonts without resorting to editing configuration files, but I believe this was on the post-...
- 09 Mar 2015, 16:02
- Forum: General
- Topic: TrueType font for OpenMW
- Replies: 42
- Views: 26548
Re: TrueType font for OpenMW
Great work! I found the bitmap files for all translations, but it seems you don't need them anymore (as it turns out OpenMW can export them now, I didn't know). I would really like to ship this font with OpenMW, as I would love to use it in the launcher for the Play button. Make sure to figure out t...
- 07 Mar 2015, 21:29
- Forum: General
- Topic: TrueType font for OpenMW
- Replies: 42
- Views: 26548
Re: TrueType font for OpenMW
Awesome work! For the numbers I suggest looking at a proprietary font called EF Medieva. I think I still have the bitmap files for the Russian and Polish versions of Morrowind somewhere, I'll look for them later.
- 20 Feb 2015, 18:09
- Forum: General Development
- Topic: omwlauncher bugs
- Replies: 90
- Views: 35445
Re: omwlauncher bugs
I've been going over this thread and I would suggest the following behaviour in the launcher: - Keep the single list-based view - Double click checks/unchecks the item (like how it used to be before the model rewrite and how it behaves in latest master. - Disable (grey out) items which dependencies ...
- 02 Feb 2015, 04:08
- Forum: General Development
- Topic: omwlauncher bugs
- Replies: 90
- Views: 35445
Re: omwlauncher bugs
It used to be that you had to double-click to select/unselect plugins in the launcher. Dunno what happened to that, but it kinda made sense at the time I wrote it.
- 17 Dec 2014, 19:09
- Forum: General
- Topic: Morrowind Modding Interview
- Replies: 29
- Views: 16414
Re: Morrowind Modding Interview
Cool! Too bad it's voice-only, I was really hoping we got to see what the elusive Zini looks like.
Re: On fonts
Looks good Markelius! You even came up with the same name I was going to propose to Georg, the guy who was working on a Magic Cards font before. I sent him an e-mail and he is still interested in finishing the font for us, but he lacks the time. Send me a PM if you feel like contacting him to work t...
Re: On fonts
I'm lead to believe Morrowind uses some kind of slightly modified .fnt format. Don't be fooled by the extension, the .fnt format Bethesda uses is nothing like the .fnt format you're thinking of. I still have no clue what variant of Magic Cards Bethesda used I'm pretty sure there's is no vector-base...