Search found 54 matches
- 25 Oct 2016, 11:59
- Forum: Feature Requests and Suggestions
- Topic: Racial armor body parts
- Replies: 8
- Views: 6276
Re: Racial armor body parts
I took the question to be if you create a new race with 'special' armour or clothes can you arrange that they only wear suitable items for them. I have a hobbit race and they have a range of specialist armours as normal stuff does not fit and scripting is needed to keep the racial armour to the righ...
- 17 Oct 2016, 08:49
- Forum: Organisation and Planning
- Topic: Request: Reintroduce news posts
- Replies: 21
- Views: 14737
Re: Request: Reintroduce news posts
I thought there were no news posts as the project is no longer under active development. Openmw is limping along, not really much different to what it was a year ago. CS is still unusable for anything serious, or even some trivial things. As well as being full of bethesda assets still the ES seems t...
- 18 Sep 2016, 17:00
- Forum: General
- Topic: A few notes on openmw
- Replies: 13
- Views: 8743
Re: A few notes on openmw
There are some mods that, as reported in the wiki, do not work (e.g. Illuminated Order) or have problems (e.g. C's Legacy). Others are bound to have problems because of the absence of MCP fixes and tweaks (e.g. BTB improvements -- see following posts). We'll see how it goes. I play with many of the...
- 18 Sep 2016, 09:08
- Forum: Content Development
- Topic: Hands and weapons
- Replies: 1
- Views: 2243
Hands and weapons
I was looking at the axe in the ES pack and found that actors hold it the wrong way around, I was going to see about rotating it in blender but could not find a blend file. I did find a pickaxe blend file that was uploaded a while back but no asset was made of it. i scaled it and exported to osgt an...
- 15 Sep 2016, 18:02
- Forum: Content Development
- Topic: Tutorials
- Replies: 18
- Views: 30753
Re: Tutorials
Just remembered a really good blender course at http://gryllus.net/Blender/3D.html. A real course with video and pdf 'lessons' and tests/exercises to practice your skills on as you move onto longer project work. A little bit dated as Blender has had some major releases since the first lessons were m...
- 11 Sep 2016, 09:12
- Forum: Example-Suite
- Topic: "Fantasy Tower" by Daniel74
- Replies: 8
- Views: 5916
Re: "Fantasy Tower" by Daniel74
As the link was in the docs I did not include it or the blend file, living in a third world country (DDR) I am bandwidth challenged and saving even 2Mb is important.
Why do textures need to be dds or tga?
Why do textures need to be dds or tga?
- 11 Sep 2016, 08:51
- Forum: Organisation and Planning
- Topic: The new release process
- Replies: 50
- Views: 31682
Re: The new release process
The current method has worked OK for 40 releases with an occasional glitch. Why change something that is not broken? The only thing wrong with the last release was apparently someone reposted the videos and the 'official' release got a bit delayed, I was using 40 from arch repository a week before t...
- 09 Sep 2016, 10:40
- Forum: Example-Suite
- Topic: "Fantasy Tower" by Daniel74
- Replies: 8
- Views: 5916
Re: "Fantasy Tower" by Daniel74
Ok first model uploaded, my screen is different as I get Choose File instead of Browse, but it seems to work.
- 09 Sep 2016, 08:47
- Forum: Example-Suite
- Topic: "Fantasy Tower" by Daniel74
- Replies: 8
- Views: 5916
Re: "Fantasy Tower" by Daniel74
I do not see anywhere on the page you linked to to upload the model.
- 08 Sep 2016, 13:28
- Forum: Example-Suite
- Topic: "Fantasy Tower" by Daniel74
- Replies: 8
- Views: 5916
"Fantasy Tower" by Daniel74
I have started converting some of Daniels models to OSG format, the external Tower is done as osgt, it can be converted to osgb easily. I am not sure how to share with the es stuff. I am working on the interior cell and will include the door as a separate mesh to create an activator to get into the ...