Search found 138 matches
- 03 May 2022, 22:26
- Forum: Support
- Topic: Game stuck when clicking on any main menu option
- Replies: 9
- Views: 1879
Re: Game stuck when clicking on any main menu option
from building on my system : -- Found FFmpeg_AVCODEC 58.134.100 -- Found FFmpeg_AVFORMAT 58.76.100 -- Found FFmpeg_AVUTIL 56.70.100 -- Found FFmpeg_SWSCALE 5.9.100 -- Found FFmpeg_SWRESAMPLE 3.9.100 -- Found FFmpeg: /usr/lib/ffmpeg4.4/libavcodec.so;/usr/lib/ffmpeg4.4/libavformat.so;/usr/lib/ffmpeg4....
- 03 May 2022, 17:52
- Forum: Support
- Topic: What are the ideal graphics settings for my setup ?
- Replies: 4
- Views: 2648
Re: What are the ideal graphics settings for my setup ?
My hardware isn't dedicated to gaming and I don't really know how all the different settings impact performace. Here are my specs: CPU: Intel(R) Core(TM) i3-10110U CPU @ 2.10GHz RAM: 4 GB Graphics card is an integrated Intel(R) UHD Graphics System: Windows 11 4 GB total memory is already very low f...
- 02 May 2022, 12:16
- Forum: Support
- Topic: Game stuck when clicking on any main menu option
- Replies: 9
- Views: 1879
Re: Game stuck when clicking on any main menu option
The build() function I mentioned in BR #6631 refers to a PKGBUILD. Those are very common on distros that use the archlinux project pacman , which includes manajaro . See https://aur.archlinux.org/packages/openmw-git for an example, https://wiki.archlinux.org/title/PKGBUILD for general info . I assum...
- 30 Apr 2022, 19:25
- Forum: Support
- Topic: Game stuck when clicking on any main menu option
- Replies: 9
- Views: 1879
Re: Game stuck when clicking on any main menu option
both trunk and 0.47 stable have the same problem with ffmpeg 5, but work fine with ffmpeg 4.4 .Naugrim wrote:the stable 0.47 package works fine.
Where does your 0.47 stable version come from ?
- 08 Feb 2022, 13:03
- Forum: Support
- Topic: Installing Tribunal and Bloodmoon question
- Replies: 14
- Views: 7487
Re: Installing Tribunal and Bloodmoon question
For bloodmoon main quest talk to Captain Carius in fort frostmoth, general quarters .
The east empire company questline starts by talking to Carnius Magius at the imperial cult shrine in the same fort .
https://en.uesp.net/wiki/Bloodmoon:An_I ... _the_North
The east empire company questline starts by talking to Carnius Magius at the imperial cult shrine in the same fort .
https://en.uesp.net/wiki/Bloodmoon:An_I ... _the_North
- 05 Feb 2022, 18:48
- Forum: Support
- Topic: Pond shadow issue (One Day Morrowind Modernization guide)
- Replies: 23
- Views: 13728
Re: Pond shadow issue (One Day Morrowind Modernization guide)
I doublechecked and realised I was misinterpreting what I saw. (had the impression I could see through the pond to the bottom, but that's not what this thread is about) The clear water that moved with the player around scum ponds is caused by the files in folder 02 Scumpatibility from mistify mod . ...
- 05 Feb 2022, 17:05
- Forum: Support
- Topic: Pond shadow issue (One Day Morrowind Modernization guide)
- Replies: 23
- Views: 13728
Re: Pond shadow issue (One Day Morrowind Modernization guide)
ori showed terrain_bc_scum_01.nif mesh was used from the mistify mod.
EDIT :
I should pay better attention, see my next post.
EDIT :
I should pay better attention, see my next post.
- 04 Feb 2022, 21:32
- Forum: Support
- Topic: Pond shadow issue (One Day Morrowind Modernization guide)
- Replies: 23
- Views: 13728
Re: Pond shadow issue (One Day Morrowind Modernization guide)
I have noticed the same issue with that modlist.
Disabling reverse Z using 0.48 rev 93b3b9df90 doesn't affect this.
Disabling reverse Z using 0.48 rev 93b3b9df90 doesn't affect this.
- 23 Jan 2022, 20:51
- Forum: Support
- Topic: Optimization Questions
- Replies: 2
- Views: 2381
Re: Optimization Questions
video resolution changes :
This sounds like a driver / OS issue.
Are you running fullscreen or windowed ?
loading bar :
https://openmw.readthedocs.io/en/stable ... um-threads
I've set it to 3.
No idea about your 3rd question.
This sounds like a driver / OS issue.
Are you running fullscreen or windowed ?
loading bar :
https://openmw.readthedocs.io/en/stable ... um-threads
I've set it to 3.
No idea about your 3rd question.
- 20 Dec 2021, 13:53
- Forum: Support
- Topic: I can't get openMW to compile from the AUR
- Replies: 14
- Views: 4457
Re: I can't get openMW to compile from the AUR
you build unshield stable but didn't install it . Use pacman -U unshield-1.5.1-1-x86_64.pkg.tar.zst in the directory you build it. (the command requires root rights, you may want to use sudo. the package name is from my system and may be slighlty different on yours) Then try again to build openmw-gi...