Search found 513 matches

by ezze
02 Nov 2020, 10:37
Forum: Editor Development
Topic: OpenMW-cs does not save deleted subrecords?
Replies: 12
Views: 13192

Re: OpenMW-cs does not save deleted subrecords?

(commit 0eaac, of Wed Oct 28th) While the bug is less severe I am afraid it is still there. I do not have a minimal example for I do not know exactly when it happens, but you can replicate doing this: Download and set up Forested Morrowind as usual (unpack in a directory, edit openmw.cfg to add the ...
by ezze
29 Oct 2020, 04:00
Forum: Off Topic
Topic: Full graphics overhaul ...
Replies: 9
Views: 14315

Re: Full graphics overhaul ...

That problem can be easily with a long work circumvented by using the portmod mod manager...
by ezze
29 Oct 2020, 02:03
Forum: Off Topic
Topic: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists
Replies: 6
Views: 8264

Re: Accuracy of various UESP hints/tips pages, using OpenMW and Patch for Purists

The pages often have messages like "This bug is fixed in Morrowind Code Patch" and similar. So if something differs thanks the Patch for Purist I think it is acceptable and welcome to edit the page and explain.
by ezze
29 Oct 2020, 01:54
Forum: Support
Topic: Question about saved games
Replies: 1
Views: 1420

Re: Question about saved games

Unfortunately not. A possible solution is to keep your configuration files under revision control
by ezze
08 Oct 2020, 02:21
Forum: Support
Topic: New to Open MW
Replies: 9
Views: 4478

Re: New to Open MW

Bassman71 wrote: 07 Oct 2020, 19:53 I think I found the problem. I had Alternative Beginnings checked and that caused the bug. :) Sorry about that!
This sounds like an unsupported mod? If it does not use any of the exe hacking it is not supposed to happen. Can you tell us more?
by ezze
02 Oct 2020, 02:31
Forum: General Modding
Topic: Portmod - Mod Manager
Replies: 76
Views: 94596

Re: Portmod - Mod Manager

I think I stumbled upon another misbehavior. Basically, if one moves a local repository, updates the configuration to point to the new directory. omwmerge breaks for it is unable to find the files. It seems the full path is cached or something like that. Besides, would't be better to have all textua...
by ezze
02 Oct 2020, 01:17
Forum: General Modding
Topic: Portmod - Mod Manager
Replies: 76
Views: 94596

Re: Portmod - Mod Manager

Note that we can always change the conventions if there's a type of mod which the current conventions don't account for. I suspect what you want in this instance is a tier between 1 and 2, so we might need to shift the numbers, or switch to a named tier system to allow tiers to be inserted without ...
by ezze
02 Oct 2020, 00:57
Forum: Off Topic
Topic: Full graphics overhaul ...
Replies: 9
Views: 14315

Re: Full graphics overhaul ...

To have a comprehensive solution does not stop anyone to look for mods or mix and match, it gives you a solid base.
That's exactly why MET or Intelligent textures are so popular.
by ezze
01 Oct 2020, 06:37
Forum: Feature Requests and Suggestions
Topic: (De)zoom on world map
Replies: 4
Views: 3887

Re: (De)zoom on world map

The second clip does look quite nice in my opinion. How do you decide if two square have the "same" name? You check the string up the first comma? Like: "Vivec, Redoran" and "Vivec, Arena"?
by ezze
01 Oct 2020, 02:27
Forum: General Modding
Topic: Portmod - Mod Manager
Replies: 76
Views: 94596

Re: Portmod - Mod Manager

After writing the messages I tried a bit more and I got some results. I understood that not all validation errors are not critical and the pybuild may work anyway, so I started installing a bit of mods. I have to say that to start with portmod is a bit infuriating, I thought "what the hell, it ...