Search found 513 matches

by ezze
14 Apr 2021, 07:34
Forum: General
Topic: openmw is good
Replies: 14
Views: 8197

Re: openmw is good

The real problem I see if how all this variants are fracturing the community. I am happy to see that at least OpenMW is trying to heal the split between tes3mp and OpenMW.

Little trivia, I think that Lua means moon and it has been chosen because another programming language was called Sol.
by ezze
12 Apr 2021, 07:22
Forum: General
Topic: openmw is good
Replies: 14
Views: 8197

Re: openmw is good

Personally I find harsh to think to the sacrifices one needs to do to use the original engine: patches, external programs, instability, all-mods-in-one-directory... The only real sacrifice OpenMW requires is to be careful to use the unreleased version for distant land is too good. So, the statement ...
by ezze
07 Apr 2021, 16:35
Forum: Support
Topic: OpenMW Total Overhaul Issue
Replies: 11
Views: 4518

Re: OpenMW Total Overhaul Issue

It seems the file "meshes/Grass/Grass_AL_2.nif" is missing. Double check the original Grass AL Ghostgate Fortress mod, was the file there? Perhaps something went wrong during unpacking?
by ezze
07 Apr 2021, 15:02
Forum: Support
Topic: OpenMW Total Overhaul Issue
Replies: 11
Views: 4518

Re: OpenMW Total Overhaul Issue

Can you open the console (~), click on one of the triangles, and type "ori"? It may give some useful information from where the mesh comes.
by ezze
07 Apr 2021, 07:24
Forum: Support
Topic: Mods are activated but have no effect?
Replies: 15
Views: 5408

Re: Mods are activated but have no effect?

I am afraid ori gives information about the meshes, not really the textures. Besides, you need the unreleased version because 0.46 does not state from what directory the mesh comes.
You can try with a mesh replacement mod, though
by ezze
06 Apr 2021, 10:03
Forum: Support
Topic: Mods are activated but have no effect?
Replies: 15
Views: 5408

Re: Mods are activated but have no effect?

OpenMW uses the XDG Base Directory variables, so one can change the config location setting up a different XDG_CONFIG_HOME env variable or have the screenshots in another directory setting XDG_DATA_HOME. Read more here . Your config files seem fine... When you say "no effect" what do you m...
by ezze
05 Apr 2021, 07:20
Forum: Support
Topic: Mods are activated but have no effect?
Replies: 15
Views: 5408

Re: Mods are activated but have no effect?

It seems your game and your launcher are seeing two different things.
What OS are you using? Can you show us your openmw.cfg and settings.cfg?
by ezze
03 Apr 2021, 07:29
Forum: Content Development
Topic: Asking about making groundcover mods
Replies: 0
Views: 3951

Asking about making groundcover mods

As you may know, I have Morrowind Forested and now that OpenMW supports groundcover mods I was considering to add grass. For lack of time I could not start yet, but do anyone has a experience to help me get started? If it works in the original engine and OpenMW is better, but at the end of the day I...
by ezze
06 Dec 2020, 16:29
Forum: Editor Development
Topic: OpenMW-cs does not save deleted subrecords?
Replies: 12
Views: 13167

Re: OpenMW-cs does not save deleted subrecords?

I am not sure I got the question. To zero the master is the bug, it should not happen.

Mod can (and often do) alter references from their masters and so it is needed to know from what master the object instance comes from.
by ezze
02 Nov 2020, 16:48
Forum: Support
Topic: Caldera gate to hell, or just a lost floor
Replies: 2
Views: 1704

Re: Caldera gate to hell, or just a lost floor

On the other hand, unless the mod is using a bug of the vanilla engine as "unintended feature" (and where is the limit is a hot topic) and it works with Morrowind it should work with OpenMW too.