Search found 88 matches
- 13 Jun 2020, 17:34
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 325082
Re: Android part 2
Thanks go to ptitSeb (creator of gl4es) he fixed it. Yes, he's just a superman, I don't remember such a performance boost for all the time I've been using openmw (since 2018), it's some kind of magic! But thank you very much, too, for your builds and for adding a lot of interesting features to them.
- 13 Jun 2020, 16:51
- Forum: Other Forks and Ports
- Topic: Android part 2
- Replies: 609
- Views: 325082
- 12 Jun 2020, 21:44
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 51003
Re: Application with a new feature: ptmikheev
view over shoulder horizontal offset = 28 # positive value - right shoulder, negative - left shoulder It is a pity that without preserving the camera position when aiming it will not play a significant role, but it is still great when you can more flexibly adjust the camera to fit yourself. Arrows ...
- 12 Jun 2020, 14:37
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 51003
Re: Application with a new feature: ptmikheev
In my opinion, it would be a little more convenient if the camera remained horizontally offset when aiming.
- 12 Jun 2020, 13:18
- Forum: Join the team
- Topic: Application with a new feature: ptmikheev
- Replies: 38
- Views: 51003
- 02 Jun 2020, 22:50
- Forum: Feature Requests and Suggestions
- Topic: Stealth
- Replies: 7
- Views: 6763
Re: Stealth
Note that fSneakNoViewMult/fSneakViewMult increase the modulo of the value, so with negative npcTerm it is simpler to detect player when he is behind NPC. Ugh, I thought for a long time, but finally it came, "x", without stealth and chameleon, is 0, and "y", when you are behind ...
- 02 Jun 2020, 17:02
- Forum: Feature Requests and Suggestions
- Topic: Stealth
- Replies: 7
- Views: 6763
Re: Stealth
npcTerm = npcSneak + 0.2 * npcAgility + 0.1 * npcLuck - npcBlind npcFatigueTerm = fFatigueBase - fFatigueMult * (1 - normalisedFatigue) using NPC normalisedFatigue if PC is behind NPC (180 degrees): y = npcTerm * npcFatigueTerm * fSneakNoViewMult else: y = npcTerm * npcFatigueTerm * fSneakViewMult ...
- 02 Jun 2020, 16:15
- Forum: Feature Requests and Suggestions
- Topic: Stealth
- Replies: 7
- Views: 6763
Re: Stealth
I found a very funny bug. The spell / ability "Blind" has an effect only on the front. For example, I added the ability "Blind" equal to 75 (you can set a million, it does not matter) to one hostile NPC and made his parameter "Sneak" equal to 5 (I checked with 0 too), t...
- 30 May 2020, 14:03
- Forum: Other Forks and Ports
- Topic: Italian translation breaks Sellus Gravius' dialogue on Android (and other things)
- Replies: 2
- Views: 6374
- 22 May 2020, 18:12
- Forum: Other Forks and Ports
- Topic: [Android Port] How to optimize for low battery consumption
- Replies: 2
- Views: 6282
Re: [Android Port] How to optimize for low battery consumption
https://openmw.readthedocs.io/en/master ... rate-limitgrindisfun wrote: ↑22 May 2020, 14:42 Wondering how i could minimize it. Like would for example limiting the framerate to 30fps help?