Search found 442 matches
- 18 Mar 2020, 10:46
- Forum: Off Topic
- Topic: COVID-19 Well wishes
- Replies: 20
- Views: 10279
Re: COVID-19 Well wishes
Here in finland things took kinda fast turn. First is was 500 people gatherings cancelled and in about a week or half, 10 people. There's no direct law to limit third parties explicitely so bars are still largely open. Public and in any way goverment owned places got lockdown. shops and public trans...
- 10 Mar 2020, 03:40
- Forum: General
- Topic: Distant Lands and OpenMW
- Replies: 89
- Views: 65111
Re: Distant Lands and OpenMW
there's lod levels what can be used. i don't see that automatic and manual would rule each others out. in morrowind mipmaps are used for some object's textures and it's kinda easy to set up. let's say you got a telvanni tower. rendering only parts of it would seem lunky and doing automatic polycount...
- 18 Sep 2019, 14:13
- Forum: Support
- Topic: Merchants do not accept money.
- Replies: 4
- Views: 2317
Re: Merchants do not accept money.
Which traders exactly and what are you trying to sell .?
Some will not accept books for example.
You can try writing in russian
Some will not accept books for example.
You can try writing in russian
- 23 Aug 2019, 13:51
- Forum: Documentation
- Topic: Scripting Reference
- Replies: 9
- Views: 14368
Re: Scripting Reference
There's only messagebox function topic line and same in some functions at stats unwritten and readme. Organizing has taken the last miles althought thats will life a bit as not a scripting wizard or coder. I have mostly time on weekends to work on this so might be slow to thinging this trought mysel...
- 24 Apr 2019, 08:48
- Forum: Documentation
- Topic: Scripting Reference
- Replies: 9
- Views: 14368
Re: Scripting Reference
https://scripts-workspace.readthedocs.io/en/latest/ This is shaping somewhat to it's final form. For adjusting to phinx folder structure the topics now have their individual subpages and "index" files therefore, to make moving around a bit easier. At the sources, conf.py have same extensio...
- 22 Apr 2019, 15:16
- Forum: General
- Topic: Understanding per-group animation support
- Replies: 9
- Views: 7434
Re: Understanding per-group animation support
https://github.com/OpenMW/openmw/pull/1704#issuecomment-392493996 Respective pull reguest http://mw.modhistory.com/download-95-6027 Liztails animkit Split big multi-animation KF files into smaller single animation ones. Love the jump animation from a total animation replacer, but don't want to use a...
- 14 Mar 2019, 18:43
- Forum: Documentation
- Topic: Scripting Reference
- Replies: 9
- Views: 14368
Re: Scripting Reference
One thing I am wondering about is how we want the offline help to be added to the edited executable. I believe it would be possible to include it as part of the build step, but then building openmw-cs will require python and sphinx installed. Building it manually and including it by hand would also...
- 11 Mar 2019, 19:02
- Forum: Documentation
- Topic: Scripting Reference
- Replies: 9
- Views: 14368
Re: Scripting Reference
Seeing as the MR takes shape quite well sorry for jumping a bit further, but how have you considered to report the little deviations from vanilla engine? Is there gonna be different section for every command like in UESP wiki or wider take like in morrowind scripting for dummies 9 ? Tougher question...
- 16 Oct 2018, 10:23
- Forum: Content Development
- Topic: Clear enchantments from items possible?
- Replies: 1
- Views: 2288
Re: Clear enchantments from items possible?
there is some most surely. One way with script specified ID's could be getenchant, position, deleting the one and then creating the base item into same coordinates. But Getting that base item on the fly or modifiyng enchants? for now needs mwse. modding community have gone into discords. https://dis...
- 13 Oct 2018, 10:21
- Forum: Content Development
- Topic: Newb Question: Editing Interior Cells
- Replies: 9
- Views: 5314
Re: Newb Question: Editing Interior Cells
Do you know if I can use the most recent nightly build to create and run compatible with tes3mp? it should. nothing rastical in changelog as far as i can tell. would advice installing to separate folders. settings stay the same. it seems to teleport upwards before allowing movement that's the bug. ...