Search found 724 matches

by Capostrophic
31 Jul 2021, 04:42
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 186643

Re: OpenMW 0.47.0

It's not about the PDBs (which are there). The command prompt fires up when you launch OpenMW, which isn't supposed to happen if the main binary isn't built as a console application, and it's not as long as it's built in Release mode. Since the game isn't obviously painfully slow I can only suspect ...
by Capostrophic
30 Jul 2021, 20:26
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 186643

Re: OpenMW 0.47.0

It seems like the Windows build was made in RelWithDebInfo mode and not Release mode. Is that intentional?
by Capostrophic
12 Jul 2021, 10:47
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 186643

Re: OpenMW 0.47.0

There were more fixes merged into the release branch since RC5 commenced so there'll be an RC6 either way. Be patient.
by Capostrophic
04 Jun 2021, 01:47
Forum: Organisation and Planning
Topic: OpenMW 0.48.0
Replies: 307
Views: 194722

Re: OpenMW 0.48.0

So I plan to add a bunch of NIF things (gasp) before too long: 1) Sort out TCB and Bezier interpolation woes 2) Use tangents/bitangents from the NIF file so that the normal maps for Oblivion and later games just work 3) Add a NiFogProperty placeholder to slightly improve the compatibility with model...
by Capostrophic
22 Mar 2021, 21:29
Forum: General
Topic: spell distance limit.
Replies: 2
Views: 2451

Re: spell distance limit.

Once a projectile is 72000 units away from the player (about 6-9 cells away depending on the direction) it will be cleaned up.
by Capostrophic
12 Mar 2021, 18:44
Forum: Support
Topic: Female hands in 1st person on male character
Replies: 1
Views: 1188

Re: Female hands in 1st person on male character

It's a content bug for some races. You need to install a patch like Patch for Purists.
by Capostrophic
28 Feb 2021, 23:47
Forum: Support
Topic: [Solved] No Fortify Skill in the enchanting list
Replies: 2
Views: 1373

Re: No Fortify Skill in the enchanting list

Fortify Attribute and Fortify Skill are different magic effects.
by Capostrophic
23 Feb 2021, 17:16
Forum: Support
Topic: Converting saves gives me an error.
Replies: 3
Views: 1561

Re: Converting saves gives me an error.

Can you upload the save?

ess-importer isn't finished but it's definitely not supposed to be outright broken (at least it should be able to produce files). Are you using 0.46.0 or a git CI artifact?
by Capostrophic
17 Feb 2021, 22:11
Forum: Support
Topic: No character controls while music is muted
Replies: 2
Views: 1248

Re: No character controls while music is muted

Can you upload your openmw.log file?
by Capostrophic
29 Dec 2020, 14:48
Forum: General Development
Topic: Lua scripting in OpenMW
Replies: 137
Views: 110762

Re: Lua scripting in OpenMW

The drawback is that if we ever decide to change scripting language (e.g. to Python) we will need rewrite the whole game mechanics again. That's not an actual drawback, we'd have to rewrite the game mechanics for a new scripting language either way. I always assumed we'd replace relevant C++ parts ...