Search found 523 matches
- 14 Nov 2020, 23:46
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87624
Re: OpenGEX as .Nif alternative for OpenMW
Animations list bones multiple times because of animation groups (e.g. upper body, arms, etc) That would be my guess, without knowing from where you've extracted the bone names.
- 14 Nov 2020, 23:40
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325450
Re: Elder-scrolls IV Oblivion
Curious... what are the key differences?Capostrophic wrote: ↑21 Oct 2020, 20:38 Skyrim SE BSA support has been added to the upstream code. It's not much but it's something that goes beyond what cc9cii implemented in his branch.
- 25 Jun 2020, 02:53
- Forum: Support
- Topic: NPCs don't have eyes
- Replies: 6
- Views: 2499
Re: NPCs don't have eyes
yes of course still stuck in the past
- 24 Jun 2020, 21:49
- Forum: Support
- Topic: NPCs don't have eyes
- Replies: 6
- Views: 2499
Re: NPCs don't have eyes
Anything interesting in openmw.log or ogre.log? Look for "error", "Error", "Exception", etc. The logs are in C:\Users\TheWyGuy\Documents\My Games\OpenMW or /home/thewyguy/.config/openmw
- 19 Jun 2020, 03:18
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325450
Re: Elder-scrolls IV Oblivion
Much of that sounds independent of what I'm doing other than testing new functionality as you say. Why not do that on the current master rather than my fork? Better for the community (unless you're doing experimental stuff in which case your pull request will sit in the queue for months... then you'...
- 18 Jun 2020, 22:44
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325450
Re: Elder-scrolls IV Oblivion
I'm a little confused about the scripting work - will you be generating a bunch of empty methods that needs to be implemented? Like, all these and more from OBSE, etc?
- 18 Jun 2020, 13:07
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325450
Re: Elder-scrolls IV Oblivion
Well I got openmw to compile using gcc 9.3.0 under Ubuntu 20.04 LTS, but... the linker is having kittens. Apparently it might have something to do with https://gcc.gnu.org/onlinedocs/libstdc++/manual/using_dual_abi.html which means at least one of the third party libraries was built with an old vers...
- 18 Jun 2020, 03:58
- Forum: Off Topic
- Topic: Learning to code and need some maths help
- Replies: 8
- Views: 5903
Re: Learning to code and need some maths help
Personally I don't find much joy in that - it's just copying somebody else's work by navigating through assembler syntax.
- 18 Jun 2020, 01:39
- Forum: Off Topic
- Topic: Learning to code and need some maths help
- Replies: 8
- Views: 5903
Re: Learning to code and need some maths help
A combination of info from experienced players, many volunteers doing empirical studies and possibly some magic (reverse engineering) when all else fails.ArashiAganawa wrote: ↑17 Jun 2020, 20:46 Basically what I want to know is, how did you figure it out?
- 18 Jun 2020, 01:18
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 325450
Re: Elder-scrolls IV Oblivion
I compile most of the dependencies from source, including zlib, libpng, Freetype, SDL, MyGUI, Ogre, etc. Even Qt. This might be too much for most people. I'll have a go at setting up a ubuntu vm to see if the code will compile.