Search found 220 matches

by Lazaroth
14 Jul 2015, 10:52
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 552
Views: 1010237

Re: OpenMW Nightly builds

Are the nightlies not updating again? The commit I see as the latest is 11d24fd23b38b1aa24770b0ab1d333d9e120017b, but that commit is 4 days old.
by Lazaroth
11 Jun 2015, 10:44
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

Yeah, it was just that this is OSG specific and there might be some additional things needed or wanted, but since I get no other direct answers I'll just go ahead and post them - in a bit. Need to fetch my camera, so I can record issue #2, since it doesn't show up in Fraps.
by Lazaroth
10 Jun 2015, 19:48
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

No one answered this:
Lazaroth wrote: BTW, let me know if I should put any of these on the tracker. Keeping the issues in the thread for now.
Referring to the 4 issues I've mentioned in the thread (though 3 and 4 is most likely the same).

But since I've seen other OSG on the tracker, I'm guessing yes?
by Lazaroth
08 Jun 2015, 19:44
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

I've managed to recreate my previously mentioned number 3 issue somewhat now, but I don't know what triggers it. If I just start a new game and jump around, resizing and moving inventory windows for a while it happens. I think it's the exact same issue as 4 though, as I managed to get a better glimp...
by Lazaroth
08 Jun 2015, 15:16
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

Issue number 4, may be related to 3 (looks similar), but I don't know. 4. When starting the game with "--skip-menu 1" and pressing the console button for the first time, a lot of screens flashes/flickers by very fast. The only image I manage to see in those flickering milliseconds, is the ...
by Lazaroth
08 Jun 2015, 14:49
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

Ok, found issue number 3. 3. Sometimes there's a black flicker on the entire screen for perhaps 0.5 s. I can't find a way to replicate it, but it occurs on average every 2-3 mins. I've had it happen both while playing, while in inventory with game paused, in full screen and in windowed mode, both wi...
by Lazaroth
08 Jun 2015, 14:10
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

I didn't find anything more obvious than the 2 things I briefly mentioned I'd seen in the previous post. Will try some more later on. 1. Sometimes when a new song (music) starts playing, there's a lag. It doesn't always happen, but when it does, the lag is noticeable. The game freezes for perhaps 0....
by Lazaroth
08 Jun 2015, 13:14
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

Ace (SWE) wrote:Well, preliminary Windows builds can be found here:
The 64 bit seems to be working on 8.1.

Will post the bugs I find in a bit. 2 so far. The experience can otherwise be summed up in one word - fast. :) 300-500 fps indoors and 60-90 in the middle of Balmora.
by Lazaroth
07 Jun 2015, 20:09
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

Ace (SWE) wrote: Guess what I've been doing the last day or two? ;)
Sounds good! :D
by Lazaroth
07 Jun 2015, 14:37
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 80526

Re: OpenSceneGraph port now playable

Congratulations! Well done! Could someone please compile a 64-bit windows version? :roll: Edit: Ok, I've finished reading the announcement as well. Great stuff overall. Additionally, it's been fun and interesting following the progress on Trello and Github. I have one point I'd like to add regarding...