Search found 243 matches

by Br0ken
06 Apr 2018, 21:12
Forum: General Development
Topic: Shadows
Replies: 310
Views: 166543

Re: Shadows

Any chances to see that magic in 0.44.0?
by Br0ken
06 Apr 2018, 20:13
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 7910

Re: Ambient Occlusion in Morrowind

Yes, I agree that now non-physical SSAO algorithm will be more viable. But I hope to see some PBR in future... ;)
As I know Scalable Ambient Obscurance also gives a good result and it's more cheap than HBAO.
by Br0ken
06 Apr 2018, 14:48
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 7910

Re: Ambient Occlusion in Morrowind

Looks like GTAO is good alternative.
by Br0ken
05 Dec 2017, 11:29
Forum: Feature Requests and Suggestions
Topic: Blender as terrain editor (bLandscapeTools)
Replies: 4
Views: 4260

Blender as terrain editor (bLandscapeTools)

Quite interesting open-source project from Bohemia Interactive (ARMA series) environment artist. https://forums.bistudio.com/forums/topic/202768-blandscapetools-introduction/ Video from Blender Conference: https://www.youtube.com/watch?v=8TncHhg__fI Dev trello: https://trello.com/b/oWH8iwRl/blandsca...
by Br0ken
03 Oct 2017, 15:24
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 136
Views: 87071

Re: OpenGEX as .Nif alternative for OpenMW

glTF 2.0 support was added to latest Substance Painter.
https://www.allegorithmic.com/blog/new- ... ix-exports
by Br0ken
05 Sep 2017, 17:02
Forum: Off Topic
Topic: TreeIt - almost Speedtree for free
Replies: 12
Views: 15270

TreeIt - almost Speedtree for free

Recently I stumbled across this nice software. It's a tree modeling tool with quite powerful capabilities. And completely free. ;)
http://www.evolved-software.com/treeit/treeit

Some examples how created trees looks in UE4 - https://www.artstation.com/artwork/By4R8
by Br0ken
05 Sep 2017, 16:30
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 323288

Re: Elder-scrolls IV Oblivion

What about OBSE?
I think that TES4 implementation somehow should be support it. There are a bunch of mods (~1000 on Nexus) using this script extender.
by Br0ken
04 Sep 2017, 21:21
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 50
Views: 35314

Re: Principles and Vision

nwah wrote: 04 Sep 2017, 19:30 I believe mixing game assets is not allowed by Bethesda
...in their games/engines, I suppose? ;)
by Br0ken
01 Sep 2017, 14:49
Forum: Off Topic
Topic: AnKi 3D engine
Replies: 9
Views: 6889

Re: AnKi 3D engine

Looks like AnKi 3D supports only Windows and Linux. I suppose MacOS users will be unhappy, if we ever switch from OSG to AnKi 3D. Hold on, i just propose to look on some feature implementation, not completely switch. :) I think it has been mention already in other threads, but there is also the iss...
by Br0ken
01 Sep 2017, 11:36
Forum: Off Topic
Topic: AnKi 3D engine
Replies: 9
Views: 6889

Re: AnKi 3D engine

raevol wrote: 01 Sep 2017, 11:17 Does it do exteriors? All the media I see from a quick glance is only interiors?
Interiors only, at this time. Terrain is planned for the future.

It's rarely to see most of these features in open source game engines. Clustered shading seems to be a cool thing.