Search found 243 matches
- 06 Apr 2018, 21:12
- Forum: General Development
- Topic: Shadows
- Replies: 310
- Views: 166543
Re: Shadows
Any chances to see that magic in 0.44.0?
- 06 Apr 2018, 20:13
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 7910
Re: Ambient Occlusion in Morrowind
Yes, I agree that now non-physical SSAO algorithm will be more viable. But I hope to see some PBR in future...
As I know Scalable Ambient Obscurance also gives a good result and it's more cheap than HBAO.
As I know Scalable Ambient Obscurance also gives a good result and it's more cheap than HBAO.
- 06 Apr 2018, 14:48
- Forum: Feature Requests and Suggestions
- Topic: Ambient Occlusion in Morrowind
- Replies: 11
- Views: 7910
Re: Ambient Occlusion in Morrowind
Looks like GTAO is good alternative.
- 05 Dec 2017, 11:29
- Forum: Feature Requests and Suggestions
- Topic: Blender as terrain editor (bLandscapeTools)
- Replies: 4
- Views: 4260
Blender as terrain editor (bLandscapeTools)
Quite interesting open-source project from Bohemia Interactive (ARMA series) environment artist. https://forums.bistudio.com/forums/topic/202768-blandscapetools-introduction/ Video from Blender Conference: https://www.youtube.com/watch?v=8TncHhg__fI Dev trello: https://trello.com/b/oWH8iwRl/blandsca...
- 03 Oct 2017, 15:24
- Forum: General
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 136
- Views: 87071
Re: OpenGEX as .Nif alternative for OpenMW
glTF 2.0 support was added to latest Substance Painter.
https://www.allegorithmic.com/blog/new- ... ix-exports
https://www.allegorithmic.com/blog/new- ... ix-exports
- 05 Sep 2017, 17:02
- Forum: Off Topic
- Topic: TreeIt - almost Speedtree for free
- Replies: 12
- Views: 15270
TreeIt - almost Speedtree for free
Recently I stumbled across this nice software. It's a tree modeling tool with quite powerful capabilities. And completely free.
http://www.evolved-software.com/treeit/treeit
Some examples how created trees looks in UE4 - https://www.artstation.com/artwork/By4R8
http://www.evolved-software.com/treeit/treeit
Some examples how created trees looks in UE4 - https://www.artstation.com/artwork/By4R8
- 05 Sep 2017, 16:30
- Forum: Feature Requests and Suggestions
- Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
- Replies: 442
- Views: 323288
Re: Elder-scrolls IV Oblivion
What about OBSE?
I think that TES4 implementation somehow should be support it. There are a bunch of mods (~1000 on Nexus) using this script extender.
I think that TES4 implementation somehow should be support it. There are a bunch of mods (~1000 on Nexus) using this script extender.
- 04 Sep 2017, 21:21
- Forum: Organisation and Planning
- Topic: Principles and Vision
- Replies: 50
- Views: 35314
- 01 Sep 2017, 14:49
- Forum: Off Topic
- Topic: AnKi 3D engine
- Replies: 9
- Views: 6889
Re: AnKi 3D engine
Looks like AnKi 3D supports only Windows and Linux. I suppose MacOS users will be unhappy, if we ever switch from OSG to AnKi 3D. Hold on, i just propose to look on some feature implementation, not completely switch. :) I think it has been mention already in other threads, but there is also the iss...
- 01 Sep 2017, 11:36
- Forum: Off Topic
- Topic: AnKi 3D engine
- Replies: 9
- Views: 6889