Search found 62 matches
- 14 May 2016, 09:56
- Forum: Feature Requests and Suggestions
- Topic: Variable amount of gold to barter for merchants
- Replies: 6
- Views: 4103
Re: Variable amount of gold to barter for merchants
So... Would this be worthy of adding to the roadmap tracker?
- 12 May 2016, 12:59
- Forum: Feature Requests and Suggestions
- Topic: Variable amount of gold to barter for merchants
- Replies: 6
- Views: 4103
Re: Variable amount of gold to barter for merchants
I'd also think this would be much more stable to get this result from the engine itself compared to doing this with 3rd party scripts... Sorry, what do you mean? I mean it would cause less issues if this was done through the engine itself rather than running a MWSE-script each time the PC enters a ...
- 11 May 2016, 09:44
- Forum: Feature Requests and Suggestions
- Topic: Variable amount of gold to barter for merchants
- Replies: 6
- Views: 4103
Variable amount of gold to barter for merchants
I saw a MWSE mod floating around the internet that made the amount of gold any merchant had to offer vary from day to day, instead of a fixed amount restocked every time. Varying from nearly no gold at all up to more than double their standard amount. http://www.fliggerty.com/phpBB3/viewtopic.php?f=...
- 07 May 2016, 19:42
- Forum: General
- Topic: How does openmw handle leveled lists?
- Replies: 4
- Views: 3771
Re: How does openmw handle leveled lists?
Soooo...
It has been 507 days since this topic. Have opinions changed since then or never gonna happen?
It has been 507 days since this topic. Have opinions changed since then or never gonna happen?
- 07 May 2016, 07:55
- Forum: General
- Topic: Could we have some mod compilations?
- Replies: 17
- Views: 11051
Re: Could we have some mod compilations?
I am replacing shiny environment maps in my own installation. I could upload changes I made as a "MGSO - openmw fix" mod for example. The things is it takes time till I discover all the fake bump maps since there doesn't seem to be a naming convention for them. Care to explain? Does OpenM...
- 06 May 2016, 00:05
- Forum: Feature Requests and Suggestions
- Topic: Magic description
- Replies: 2
- Views: 3104
Re: Magic description
This would indeed be a valuable addition to the GUI if you ask me... Not really pre-1.0 stuff, but definitely useful.
- 03 May 2016, 09:03
- Forum: General
- Topic: Morrowind confessions
- Replies: 59
- Views: 29269
Re: Morrowind confessions
I've never killed Fargoth...
- 29 Apr 2016, 08:04
- Forum: General
- Topic: Talky Morrowind
- Replies: 23
- Views: 21638
Re: Talky Morrowind
sure it's rough around the edges like a durian Hard to get into, loved by few, and banned on public transit? ;) Even if there's a really good voice library that would make it sound natural (which I doubt) and that is customizable enough to make Dunmer, Khajiit, and Argonian voices, it still seems l...
- 17 Apr 2016, 10:33
- Forum: News
- Topic: OpenMW 0.39.0 Released!
- Replies: 10
- Views: 20831
Re: OpenMW 0.39.0 Released!
That background cell loading is super sweet!
- 07 Jan 2016, 20:55
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77514
Re: OpenMW 0.38.0
I'd say that's because one is distant land, and the other is distant everything. Which makes it all the crazier that the engine can handle stuff like this without crashing. http://abload.de/img/screenshot005vosvu.png I bet I could even load up all of TR if I had more RAM. Stunning :shock: Is this i...