Search found 62 matches

by Zobator
14 May 2016, 09:56
Forum: Feature Requests and Suggestions
Topic: Variable amount of gold to barter for merchants
Replies: 6
Views: 4103

Re: Variable amount of gold to barter for merchants

So... Would this be worthy of adding to the roadmap tracker?
by Zobator
12 May 2016, 12:59
Forum: Feature Requests and Suggestions
Topic: Variable amount of gold to barter for merchants
Replies: 6
Views: 4103

Re: Variable amount of gold to barter for merchants

I'd also think this would be much more stable to get this result from the engine itself compared to doing this with 3rd party scripts... Sorry, what do you mean? I mean it would cause less issues if this was done through the engine itself rather than running a MWSE-script each time the PC enters a ...
by Zobator
11 May 2016, 09:44
Forum: Feature Requests and Suggestions
Topic: Variable amount of gold to barter for merchants
Replies: 6
Views: 4103

Variable amount of gold to barter for merchants

I saw a MWSE mod floating around the internet that made the amount of gold any merchant had to offer vary from day to day, instead of a fixed amount restocked every time. Varying from nearly no gold at all up to more than double their standard amount. http://www.fliggerty.com/phpBB3/viewtopic.php?f=...
by Zobator
07 May 2016, 19:42
Forum: General
Topic: How does openmw handle leveled lists?
Replies: 4
Views: 3771

Re: How does openmw handle leveled lists?

Soooo...
It has been 507 days since this topic. Have opinions changed since then or never gonna happen?
by Zobator
07 May 2016, 07:55
Forum: General
Topic: Could we have some mod compilations?
Replies: 17
Views: 11051

Re: Could we have some mod compilations?

I am replacing shiny environment maps in my own installation. I could upload changes I made as a "MGSO - openmw fix" mod for example. The things is it takes time till I discover all the fake bump maps since there doesn't seem to be a naming convention for them. Care to explain? Does OpenM...
by Zobator
06 May 2016, 00:05
Forum: Feature Requests and Suggestions
Topic: Magic description
Replies: 2
Views: 3104

Re: Magic description

This would indeed be a valuable addition to the GUI if you ask me... Not really pre-1.0 stuff, but definitely useful.
by Zobator
03 May 2016, 09:03
Forum: General
Topic: Morrowind confessions
Replies: 59
Views: 29269

Re: Morrowind confessions

I've never killed Fargoth...
by Zobator
29 Apr 2016, 08:04
Forum: General
Topic: Talky Morrowind
Replies: 23
Views: 21638

Re: Talky Morrowind

sure it's rough around the edges like a durian Hard to get into, loved by few, and banned on public transit? ;) Even if there's a really good voice library that would make it sound natural (which I doubt) and that is customizable enough to make Dunmer, Khajiit, and Argonian voices, it still seems l...
by Zobator
17 Apr 2016, 10:33
Forum: News
Topic: OpenMW 0.39.0 Released!
Replies: 10
Views: 20831

Re: OpenMW 0.39.0 Released!

That background cell loading is super sweet! :shock:
by Zobator
07 Jan 2016, 20:55
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 77514

Re: OpenMW 0.38.0

I'd say that's because one is distant land, and the other is distant everything. Which makes it all the crazier that the engine can handle stuff like this without crashing. http://abload.de/img/screenshot005vosvu.png I bet I could even load up all of TR if I had more RAM. Stunning :shock: Is this i...